Labyrinth Hall
Walkthrough by Alex Dijkstra for the Amstrad CPC
Bugs:
The version found on the internet contains several bugs. I fixed below bugs:
-You can only carry a weight of 150 while, but you need at least to be able to carry 201.
-While wearing the suit in the pit you can't do anything else because you only get the message
you are protected by the suit. I have removed the message.
-Reading the paper and throwing the icon at the force field used the same flag. After you read the
paper you did not use to remove the force field any longer. I changed one of the flags.
-EXAMINE GARDEN in one of the locations gave the wrong message about the suit. I have corrected the
message.
-If you uses the ring to escape from the dungeons you got an error because of not existing message
number. I have corrected the message number.
-The verb SEE was used while talking to the fairy. I've changed it to SAY.
I have uploaded a fixed game to solutionarchive.com.
I've left some other bugs which weren't a problem for ending the game. For instance:
-you can't remove the suit when you wear it.
-You should be killed by a panther while walking through one of the exits in the garden but this
does not happen.
Short solution:
W, GET SCREWDRIVER, MOVE TAPESTRY (it reveals a secret passage), CLIMB INTO PASSAGE, N, N, GET
LANTERN, BREAK THE LANTERN (Something falls from out of the lamp.), DROP LANTERN, GET PAPER, RUB
PAPER(You rub vigorously and the invisible ink becomes visible.), EXAMINE WORDS (Remove the 1st to
the last and add the alpha.), DROP PAPER, W, W, ASK TO MAN ("OGA OTA HETA ARDENGA"using
the instructions of the paper you have found this reads "go to garden", S, S, KISS THE
GIRL (what is your wish?), SAY TO GARDEN, GET CUBE, E, GET BOTTLE, W, W, W, N, GO ON PAD (with
cube), DROP CUBE, GET ICON, INSERT ICON INTO MOUTH, EXAMINE LIFT, GO INTO LIFT, OPEN PANEL, PRESS
GREEN BUTTON, THROW ICON THROUGH DOOR (you remove the forcefield), N, THROW BOTTLE AT ROBOT, N.
WELL DONE!!!...You have found the exit from Labyrinth Mansion.
You score 111 out of 255.
Longer solution using all items and getting more points:
W, EXAMINE SCREWDRIVER, GET SCREWDRIVER, EXAMINE TAPESTRY(it has some writing on it), READ
WRITING(to see the witch use your camera), MOVE TAPESTRY (it reveals a secret passage), CLIMB INTO
PASSAGE, DROP SCREWDRIVER, N, N, EXAMINE LANTERN, GET LANTERN, S, W, EXAMINE ROD (It looks like a
magicians wand), GET ROD, S, KNOCK ON DOOR WITH ROD (the door to the east opens), E, EXAMINE MAN
(It's Gossiper, man of riddles), ASK TO MAN ("OGA OTA HETA ARDENGA" this reads
"go to garden"), S, EXAMINE POT (A brewing vessel), INSERT LANTERN INSIDE POT, INSERT ROD
INSIDE POT (because you have inserted the lantern and the rod you obtain a suit. note this does not
work if you broke the lantern to obtain the paper), EXAMINE SUIT, GET SUIT, S, GET SCREWDRIVER, KISS
THE GIRL (what is your wish?), SAY TO GARDEN, DROP SCREWDRIVER, W, E, WEAR SUIT, EXAMINE LAMP (you
enter the atomic waste pit but are protected by the suit), EXAMINE RING, GET RING, JUMP, GO ON PAD
(you become lost in the dungeons), RUB RING (you escape the dungeon), GET SCREWDRIVER, EXAMINE CUBE,
GET CUBE, E, EXAMINE BOTTLE, GET BOTTLE, W, W, W, N, GO ON PAD (with cube), DROP CUBE, EXAMINE ICON,
GET ICON, INSERT ICON INTO MOUTH, EXAMINE LIFT, GO INTO LIFT, OPEN PANEL, PRESS GREEN BUTTON, THROW
ICON THROUGH DOOR (you remove the forcefield), N, THROW BOTTLE AT ROBOT, N.
WELL DONE!!!...You have found the exit from Labyrinth Mansion.
You score 221 out of 255.
Note: You can get more points by examining and getting more objects. However beware as some of them
are deadly when examined.
Other objects:
-Axe: Useless.
-Cauldron: If you enter the cauldron you drown.
-Crate: If you enter the crate you die. If you put an object into the crate you will lose it and you
will lose 10 points.
-Food: You can eat it, but it is useless.
-Gun: leave it alone. You will die if you examine it or drop it.
-Lamp: Useless.
-Pencil: Useless.
-Rope: Useless.
-Spear: Useless.
-Wire: 30000 Volts. If you take or pull it you will die.
Scoring:
-5 points for examining each object (if possible)
-1 points for getting the objects (if possible)
-6 points for wearing suit
-5 points when you move the picture and find the secret passage
-5 points when you climb into passage
-20 points for kissing the girl
-5 points for knocking on the door with the rod in the room with the girl
-20 points for making a wish
-15 points for killing the droid with the bottle
-10 points for exiting the labyrinth
-10 points for destroying the forcefield with the icon
-10 points for walking safely north (after destroying the forcefield)
-15 points for leaving the atomic waste pit alive
-10 points for going on the pad while holding the cube
-10 points for leaving the dungeons using the ring
-10 points for inserting the lantern inside the pot
-10 points for inserting the rod inside the pot