Walkthrough for
Bron's Kingdom
Part of the Rediscovered Realms Series
by Paul Jenkinson
Written by Richard Bos
First, a few notes.
To begin with, this game is part of a series of four in which Paul Jenkinson
rewrote some of the projects of his tender youth (*ahem* - as far as I can
tell, he's only a year or two older than I am). Those games were written in
Basic, and although this version isn't, it bears the evidence of its heritage.
Therefore, technically the program is somewhat restrictive. Spaces are
important: where "get rock" is acceptable, "get rock" is not. On the up-side,
words *can* be abbreviated; I haven't discovered to what extent, though.
Diagonal directions do not exist.
On the design side, it's less interesting than the other three. In fact, it's
a standard fantasy quest in a standard fantasy world without much character of
its own. There are a few twists, but none we've seen before. Still, the 42-column
text is as legible as in the other three.
Finally, since this is a walkthrough, spoilers are rife below. I'm not taking
you past every single clue and sight - in fact, I'm not taking you past any
except those which happen to be on our route. Also, if you find yourself
wondering why you're doing all this, the PDF that comes with the games has some
background information.
And now we have a quest to go on.
N, w, n, get rod, s, e, n, e, get rock, use rod, e, s, clear brambles.
E, get key, w, w, s, get frog, get slime, e, n, n, w, w, s, w, use slime.
W, n, get rope, s, e, e, n, e, e, n, use key, n, throw rope, u, get stone.
D, s x4, e, give stone. And don't listen to what he says.
D, w, throw rock, w, get spear (apparently we are allowed that - maybe
we're not yet in the Legron's lands or maybe they only care about valuables).
E x3, throw spear, e. Do not take any of the gems!
N, exam markings. Remember the shape you see. S, s, w, w, push <that shape>.
See? Standard fantasy quest reward.