Username: Password:
RegisterForgotten Password

Nocturne (Nocturne_walkthrough_Amstrad.txt)

Nocturne
Walkthrough by Alex Dijkstra for the Amstrad

THINK, KNOCK WALL, GET SUNGLASSES, GO DOOR, N, W, S, S, W (you understand other languages), E, READ
LOG, S, GET DISC, N, N, N, GET SPADE, N, N, GET MAGPIE, S, S, E, DROP MAGPIE, DROP DISC, DROP SPADE,
 N, W, EXAMINE ROOM (you understand the dolphin), ASK DOLPHIN (20 points), E, E, N, GET FRUIT, S, E,
N, GIVE FRUIT (you can now take the gorilla), GET GORILLA, S, W, W, S, EXAMINE STAIRS (you notice a
sealed door), ASK GORILLA (gorilla opens door. 20 points), D, GET SPADE, D, E, GET WATER, N, E, GET
WRISTBAND, W, S, U, DROP WRISTBAND, E, S, GET TEST, GET MONGOOSE, N, N, DIG (with spade. you find a
key. 20 points), DROP SPADE, GET KEY, N, E, DRINK WATER, E, DROP MONGOOSE (the mongoose kills the
serpent), E,  N, W, D, S, UNLOCK DOOR (with key), LOOK (you notice a lever), PULL LEVER (you
don't need to enter this room but why not use the key you found :) ), N, N, U, GET WRISTBAND,
GET DISC, GET MAGPIE, U, S, E, S, S, EXAMINE WALL, READ NOTICE, N, FIND DISC (the magpie collects
the red disc. you can't do this in the room with the beam as you become electrified when you
take something in that room), DROP MAGPIE, GET DISC, S, INSERT CONTROL DISC (the red one), GET GEMS
(not needed to solve the game but why leave them behind), N, GET DISC, N, E, N, N, D, DROP GEMS, U,
S, GET FIRE, N, N, N, INSERT CONTROL DISC (the red one), E, N, W, USE FIRE (you destroy the ants), 
DROP TEST (on humanoid. the humanoid becomes unconcious), EXAMINE COMPUTER, ASK NOCTURNE (20
points), ASK HOME, INSERT DISC (blue one. transporter engaged> the wristband transports you to
another room), EXAMINE ROOM, READ NOTICE (20 points), E, S, E, N, N, E, DROP FIRE, GET GEMS, W, S,
S, W, N, MOVE SUITS, ASK DISEMBARK.

Well done you finished the game with 100 points.