CRUSADE ADVENTURE David Malmburg Walk Through by Dorothy Millard (PC AGT Version) Scenario You play the role of Geoffrey de Goodhart, a bold, but impoverished knight. Kind Frederick III has dispatched you to rescue his only daughter, the beautiful Princess Ann, from the dungeons of Baron von Evil's castle. You have also been asked to capture the Baron's treasures. You have been promised the princesses' hand in marriage if successful. Note 1. Total score possible is 350 points, even though it says out of 1000. 2. If you are wearing the silver armor (note American spelling) the guards won't bother you. Walk Through (Start in the woods), EXAMINE TREES, INVENTORY (wearing a knapsack), EXAMINE KNAPSACK, OPEN KNAPSACK, LOOK IN KNAPSACK (contains matches), GET MATCHES THEN EXAMINE IT, READ PAPER, CLIMB TREE (see bird's nest), EXAMINE NEST, GET EGG THEN EXAMINE IT (when you shake it you hear something inside - if you break the egg a sparrow who was inside thanks you for releasing it and says "Scott has the magic word" but you lose points), D, W, W (clearing), GO CAVE, GET TORCH THEN EXAMINE IT, LIGHT TORCH, ENTER (cave to large cavern), NW, U, W, GET PILLS THEN EXAMINE IT (has writing on them), READ WRITING (magic sleeping pills), E, E, E, E, E (back to clearing), N (top of hill), READ SIGN (bring treasures and the princess here to win the game), GET ROPE THEN EXAMINE IT (has a grappling hook). S, S (castle moat), READ SIGN (no swimming), EXAMINE WATER (muddy), THROW PILLS INTO WATER, SWIM (piranha are sleepy), S (small ledge at the foot of the castle wall), THROW ROPE (hook catches), CLIMB ROPE (to catwalk near west tower), GET ROPE, E, E (east end of great hall), (east hall), GET HARP THEN EXAMINE IT, PLAY HARP (it's out of tune - see a tuning key), GET TUNING KEY, TUNE HARP, PLAY HARP (that's better), DROP TUNING KEY, DROP HARP, U (Baron's private chambers), GET ARMOR THEN WEAR IT (you are now disguised at the Baron and safe from the guards), EXAMINE ARMOR, GET KEY THEN EXAMINE IT (brass), EXAMINE BOOKCASE, GET BOOK THEN EXAMINE IT (hear a strange sound), EXAMINE BOOKCASE (it has moved out from the wall revealing a dark secret passage), READ BOOK (something falls out), GET DIAMOND THEN EXAMINE IT, PUT BOOK AND DIAMOND IN KNAPSACK, GET BOOK, INVENTORY (it is a rare book), EXAMINE RARE BOOK (Ivanhoe by Sir Walter Scott), OPEN RARE BOOK THEN READ IT (word "Ivanhoe" is written inside the back cover), PUT RARE BOOK IN KNAPSACK. GO PASSAGE (into secret passageway), E (Baron's treasure room), GET CROSS THEN EXAMINE IT, WEAR CROSS (note don't get the gold bars yet or the door slams shut and you are trapped), W, W, D, W, W (west tower), U (small chamber), W (guard's quarters), GET AXE THEN EXAMINE IT, E, D, E (west hall), EXAMINE FIREPLACE (hinged), PUSH FIREPLACE (it pivots to reveal a secret passage... you enter and the wall closes behind you), D (tunnel), D (Baron's family crypt), GET SKULL THEN EXAMINE IT (gives you hints), EXAMINE BONES, EXAMINE COBWEBS, GET URN THEN EXAMINE IT, EXAMINE COFFIN (large), OPEN COFFIN, LOOK (the open coffin reveals a set of stairs leading down), D (cavern), E (odd shaped room), EXAMINE PLAQUE, READ PLAQUE (vampire bat nursery), EXAMINE BATS (must be wearing the cross or your will be bitten), GET RUBIES THEN EXAMINE IT, W, U, U, U (behind fireplace), EXAMINE BUTTON, PUSH BUTTON (wall pivots and you are back in the great hall). D (courtyard), N (stables), READ GRAFFITI, EXAMINE HORSE (you give it some oats and it will now follow you), S, U, E, N (kitchen), GET WOODEN MATCHES THEN EXAMINE IT (these are needed as the others got wet when you swam the moat), W (courtyard where a thick rope holds the drawbridge up and the horse is grazing), CUT THICK ROPE WITH AXE (drawbridge crashes down), CROSS DRAWBRIDGE, N (woods), W, W, N (top of small hill), DROP RUBIES (disappear in a puff of blue smoke), DROP CROSS, DROP URN, DROP SKULL, DROP DIAMOND, DROP RARE BOOK, DROP BOOK, DROP EGG. N, W (clearing), GO CAVE, ENTER, LIGHT TORCH (using wooden matches), NW, U, W (to where there is an opening high up near the roof), THROW ROPE (it catches), CLIMB ROPE (you meet one of the Baron's guards who is angry), WAIT (he leaves if you are still wearing the silver armor), OPEN DOOR (locked), BREAK DOOR WITH AXE, N, W, N (Baron's secret stronghold), EXAMINE CHEST, GET CHEST (it vanishes in a puff of blue smoke), U (long tunnel), READ SIGN (says to go back), S, S, CLIMB ROPE (back to large cavern), E, E, E, E, E (back to clearing), N (top of hill), DROP KEY (disappears in a puff of blue smoke), N, S, CROSS DRAWBRIDGE, U, E, U (Baron's private chambers), U (turret room of east tower), DROP AXE, GET CHEST, D, GO PASSAGE, E (Baron's treasure room). IVANHOE (the magic word causes you to be transported to a twisting group of tunnels) S (long passage near a row of cells), OPEN DOOR (locked), WAIT (until a guard appears), ATTACK GUARD (you win), SEARCH GUARD (find a set of keys), GET KEYS THEN EXAMINE IT, UNLOCK DOOR WITH KEY, OPEN DOOR, E (dingy dungeon cell), EXAMINE TOAD, KISS TOAD (turns into the princess), EXAMINE PRINCESS, W, N (twisting tunnel), IVANHOE (you are transported to the Baron's treasure room), GET GOLD BARS THEN EXAMINE IT (the door slams shut), UNLOCK DOOR WITH GUARD'S KEYS, OPEN DOOR, W, W, D, W, D, CROSS DRAWBRIDGE, N, W, W, N (top of hill), DROP CHEST, DROP ARMOR, DROP GOLD BARS, KISS PRINCESS (all the objects reappear - although you are told this is the end it isn't quite), GET BRASS KEY, UNLOCK CHEST WITH BRASS KEY, OPEN CHEST, LOOK IN CHEST (see gold coins), GET GOLD COINS, DROP BRASS KEY, DROP CHEST, DROP GOLD COINS, KISS PRINCESS. You're a great romantic and a great adventurer and because you kissed her even After the game had finished you get a bonus 50 points. You marry the Princess and live happily ever after. SCORE 350 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com