GOLDEN PYRAMID by Laurence Creighton (Zenobi Software) This is a challenging game, made a bit tedious with several place you have to revisit, and with numerous things you need to do in a particular order or use a particular verb, otherwise you cannot finish. Help is only provided in one place. You begin in a tree, tangled up in a parachute. INVENTORY (you have a hat and a knife), EXAMINE BIRD, EXAMINE TREE, EXAMINE NEST (you see an egg), GET EGG (you can't), WAIT (the bird flies off), GET EGG, EXAMINE EGG, REMOVE PARACHUTE, GET HOOK, EXAMINE HOOK, W, SEARCH BUSHES (you see a monkey), EXAMINE MONKEY, GET MONKEY, E, E (you are at a trip-wire), DROP MONKEY (he gets tied up in a net), E, E, EXAMINE METAL (there is a trap there), W, W, W, S, DOWN (you see a python), ROLL EGG (the python chokes), GET PYTHON, UP, N, SKIN PYTHON, S, DROP PYTHON, N, GET SKIN, EXAMINE SKIN, TWIST SKIN, TIE SKIN, S, DOWN (you are at the northern side of the pit), THROW HOOK, UP SKIN (you are now at the southern side of the pit, S, W, SAY CHIEF (you are asked to get an elixir, and are given a feather and told to not give it up too soon. Remember his name.), W (at the Witch-Doctor). About this time when you are getting thirsty. When that happens go south from the village to the lake and FILL HAT and DRINK WATER and WEAR HAT. Return to where you were. SAY WITCH (you are asked for a feather – don't give it yet), NW, EXAMINE CAULDRON (you see flesh cooking), TAKE FLESH (too hot), SE, E, S, REMOVE HAT, FILL HAT, N, W, NW, THROW WATER (you extinguish the flames), TAKE FLESH. Go SE, E, E, N, DOWN SKIN, PULL SKIN, GET HOOK, UP, N, E, E, E, THROW FLESH, N, UP, E, S (you are at the pyramid – ignore the key), N, E, EXAMINE DOOR (you see a ledge), EXAMINE LEDGE (you see a depression with a carving of a bird), PUT FEATHER (the door opens), REMOVE FEATHER, W, W, DOWN, S, W, W, W, S, DOWN, THROW HOOK, UP SKIN, S, W, W, GIVE FEATHER, SW, GET TORCH, SEARCH HUT, GET FRUIT (there may come a time in the game when you are told you need a snack and then EAT FRUIT though this will not happen if you do not waste any time), NE (you see lightning striking the clearing – the fire has been re-lit), NW, LIGHT TORCH, SE, E, E, N, DOWN SKIN, PULL SKIN, GET HOOK, UP, N, E, E, E, N, UP, E, E (at the Pyramid again). ENTER PYRAMID (the door closes behind you), EXAMINE PANEL, EXAMINE DUCT, SHAKE DUCT, DOWN [you see coals to the west and quicksand to the east. This is the only place where help is available. Type HELP EAST (need navigation aids) and HELP WEST (cool it)], S, E, E, E, N, EXAMINE BUNK, LIFT BUNK, EXAMINE SKELETON (you see a talisman), EXAMINE TALISMAN (you see an elephant's hair in it), GET TALISMAN, WEAR TALISMAN, S, S, EXAMINE GRANITE (there is a gap but you cannot lift the granite), S, SAIL RAFT, GET URN, EXAMINE URN, FILL URN, WAIT (a tribesman comes), SAY MAN (you are offered an exchange for your knife), GIVE KNIFE, INVENTORY (you see a lodestone), EXAMINE STONE, SAIL RAFT, DISMANTLE RAFT (the rope floats away – don't panic), GET LOGS (dropping other things in the process), N, INSERT LOGS, MOVE GRANITE (it falls over the spikes), E, E, EXAMINE CRATE (you see a boulder hanging over it), BURN ROPE, W (you hear a crash), E, EXAMINE CRATE, GET MAP, READ MAP (you see a route), W, W, S, GET HOOK, GET HAT, WEAR HAT, GET TALISMAN, GET STONE, N, N, W, W, W, N, UP REMOVE HAIR, DROP TALISMAN, TAKE HAIR, TIE HAIR (you create a makeshift compass), DOWN, E (You are on the quicksand, but have what you need – map and compass). Go E, UP (you see a rope), W (you can't – the iron panel is down), THROW HOOK, UP SKIN (you are about to enter a maze), E, N, NW (you are in the ante-room), UP, TURN WHEEL (something trembles – the iron panel is now open), DOWN, SE, SE, SW, W, DOWN SKIN, GET ROPE, W, UNTIE HAIR, DROP ROPE, GET HAIR, GET TALISMAN, THREAD TALISMAN, WEAR TALISMAN, GET ROPE, DOWN, S (you no longer have to go through the quicksand, hence you don't need the map any more), E, E, E, S, GET LOGS, S, DROP LOGS, N, GET HAT, WEAR HAT, GET TALISMAN, WEAR TALISMAN, GET ROPE, GET STONE, S, MAKE RAFT, SAIL RAFT (you are now on the far shore), WAIT (the tribesman returns), GIVE STONE (you get a gold token), INVENTORY, EXAMINE TOKEN, SAIL RAFT (you are back), TAKE URN, N, N, W, W, W, N, THROW WATER, W, W, EXAMINE BOX (you see a slot), INSERT TOKEN (the box opens), EXAMINE BOX, GET CHALICE, EXAMINE CHALICE, THROW WATER, E, E, UP, E, UP SKIN, E, N, NW, UP, FILL CHALICE (the talisman disappears), DOWN (you are asked to say who the chalice is for), GOPO XHIR, DOWN, SE, SE, NE (you are at a lever), PULL LEVER (you hear a rumble, it is the door at the entrance to the pyramid opening), SW, SW, W, DOWN SKIN, PULL SKIN, GET HOOK, W, N, W, W, DOWN, S, W, W, W, S, DOWN, THROW HOOK, UP SKIN, S, W, GIVE CHALICE. You are finished. Terri Sheehan 2002-08-17 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com