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Escape from Pirate's Isle (Escape_from_Pirates_Isle.txt)

Escape from Pirate's Isle
By Bjorn Gustavsson
For Bunyon interpeter or TI-99/4A with Scott Adams' Adventure cartridge

Solution by Garry Francis
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This is an example of how to write a small adventure using ScottCom. It is not a complete game and
does not end. The only real puzzle is getting the unlit torch from the hermit, so let's assume
this is your objective. You'll still need to EXAMINE or LOOK at a few things for this solution
to make sense.

N
CLIMB HILL
GO CRACK
GO SHED (hermit won't let you and throws torch at you)
(GET TORCH) (hermit won't let you)
KICK TORCH (it rolls through crack)
N
GET TORCH
***THE END***