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Martian Adventure (Martian_Adventure.txt)

Text walkthrough:- 
S, E, GET PAPER, READ PAPER (note codeword “PLHTYD”), DROP PAPER, U, GET LADDER,
D, D, N, N, EXTEND LADDER, U, GET KEY, D, DROP LADDER, N, SMASH LOCKER,
GET SYRINGE, INJECT SYRINGE, DROP SYRINGE, D, DRINK OIL, GET ROPE, S, S, S,
GET LAMP, N, N, N, U, S, S, W, LIGHT LAMP, UNLOCK MARTIAN, GET MARTIAN, E,
DROP LAMP, DROP KEY, S, S, S, LASSO ROPE, U, DROP ROPE, E, E, SLIDE, S, S, S,
DROP MARTIAN, W, KNOCK, N, U, S, GET COMPUTER, N, D, S, E, S, E, N, SWITCH OFF,
GET JEWEL, S, W, N, E, S, S, W, GET MATCH, S, 
GIVE JEWEL (you get a CROW-BAR in return), N, W, N, N, E, S, S, S, LEVER GRID, 
DROP CROW-BAR, D, S, S, GET BLOW-TORCH, N, N, U, N, W, W, JUMP, W, SAY PASSWORD, 
N, N, N, BLOW MATCH, STRIKE MATCH, LIGHT BLOW-TORCH, MELT DOOR, DROP MATCH, 
DROP BLOW-TORCH, N, PRESS BUTTON, N, TYPE PLHTYD, W, GET RIBBON CABLE, GET STOOL, 
E, E, INSERT RIBBON CABLE, INSERT COMPUTER, TYPE OPEN, E, UNSCREW GRILL, 
DROP STOOL, W, W, N, E, S, W, N, E, N, D, D, JUMP, E, GET HAMMER, W, JUMP, U, U, 
U, U, HAMMER LADDER, DROP HAMMER, U, GET CARD, D, D, D, U, S, W, W, S, GET ACID, 
THROW ACID, E, GET H-BOMB, GET Y-BOMB, GET Z-BOMB, W, N, E, S, E, N, W, S, E, E, 
E, S, E, GET GUN, GET LETTER, READ LETTER (reveals locations where bombs need to
 be placed), W, N, N, N, N, N, N, E, KICK GRILL, E, S, CRAWL, U, DROP Y-BOMB, D, 
S, GET UNIFORM, N, CRAWL, N, W, S, U, PRESS BUTTON, S, DROP H-BOMB, N, D, N, W, 
KILL GUARDS, W, DROP Z-BOMB, S, S, INSERT CARD, S, E, E, CLOSE HATCH, W, S, 
TYPE LAUNCH 

Notes:- The Martian is needed to gain access to the city. A quicker way to obtain 
the Martian is to go immediately west on starting the game into the dark cave and 
then type "say hello". This avoids the need to get the syringe, lamp, ladders and 
key. Although if done that way, then do not drop the Martian until you have 
reached the city as he will still be flagged as chained. When chained, he cannot 
be picked up again unless unlocked, which can only be done in the cave. 

Although the verbs SEARCH and EXAMINE are understood by the game they apparently 
just generate a stock response, instead HELP is far more useful. 

Lots of red herrings or at least objects present that are just not needed to 
complete the game including MAGNET, BATTERY, CHAIN, ROCK, MEAT CLEVER (sic), 
FOOTBALL, TUBE, CUBE, PRINTER LIST, POWER CABLE & ROD. 

There is one stainless steel door with a slot next to it in the Martian base which 
I have never worked out how to open - it is not needed to complete the game. The 
static description for this room includes the text "the door is closed" so not 
sure if it actually can be opened. The game intro states that there are 113 
locations, although I only managed to find 108 of them. 

Author and release date unknown at the time of writing.

benkid77 - 20/04/2019