DARK LORE 8th Day Software Spectrum 48 You are outside a small cave. INVENTORY (nothing), E, TAKE JAR, TAKE WING, TAKE CARD, READ CARD (elven script), W, N, N, E, N, E (you are outside the wizard's house), GIVE WING (you see a talisman), TAKE TALISMAN, W, DROP CARD, W, W, N, DOWN, EXAMINE BUCKET, TAKE KEY, UP, S, W, W, W, N, TAKE CATAPULT, S, E, E, E, E, E, DROP KEY, S, W, S, UP, TAKE HONEY, DOWN, N, E, E, S, E, S (you see an ant), GIVE HONEY (the ant disappears), E, E, TAKE SWORD, W, N, N, W, N, W, W, DROP SWORD, (when you see spectres RUB TALISMAN and you dispel the attack), S, W, W, COLLECT OIL, E, N, E, TAKE SWORD, RUB OIL, N, E, E, E, KILL SPIDER, DROP SWORD, DROP CATAPULT, W, W, RUB OIL, W, S, TAKE CARD, TAKE KEY, RUB OIL, N, E, E, E, DROP JAR. TAKE CATAPULT, TAKE COINS, N (you see a mouse), DROP CATAPULT, TAKE MOUSE, DROP MOUSE, TAKE CATAPULT, N, N, KILL EAGLE, DROP CATAPULT, S, S, TAKE MOUSE, N, N, N, DROP CARD, S, W, W, TAKE WAX, E, E, N, DROP WAX, E, TAKE PARROT (a pirate asks if you want to play blackjack), YES (he walks back in), TAKE CARD, E (ace is high). It is helpful here to play, save and restore until you have a minimum of money. I played until I had 320 coins – you don't need that many, but it was fun to do), NO (when you want to quit the game), W, W, N, READ SIGN (clipper for hire), ASK HOW MUCH (the pirate asks how much you have), 320 (or however many you have), GIVE MONEY, S, TAKE CARD, TAKE WAX, N. BOARD SHIP, DOWN, DROP KEY, DROP CARD, EXAMINE CASES (they contain grain), UP, UP, TAKE ROPE, DOWN, CAST OFF (you are attacked and need to enter the angle of elevation), 15 (the attacking ship sinks; you hear sirens), USE WAX (how?), PLUG EARS (you pass the sirens and a storm gathers and the mast breaks), DROP WAX, TAKE MAST, BUILD RAFT, USE ROPE, USE MAST (you are safe on the reef), W, W, W, W, S (you see the wreckage of the ship), TAKE KEY, TAKE GRAIN, TAKE CARD, N, E, E, E (wander around until you see the birdman), GIVE GRAIN (he eats it and asks if you want to go north – you can explore this area first, but you find you cannot go beyond a certain point), YES (you eventually see a bridge), N, N. SHOW MOUSE (the giants run off), DROP MOUSE, N, N, E, E (you can't pass), GIVE CARD (you are expected), E (the doors are locked), UNLOCK DOORS, E (you see a jewel box and cheese), TAKE BOX, TAKE CHEESE, DROP KEY, S (you are in the cellar), S, TAKE PLANK, EXAMINE PLANK (grabdigicem is inscribed on it), E, N, (the wraiths take the talisman), UP (you see rats), GIVE CHEESE, DOWN, N (you see chained elves), BREAK CHAINS (they say they will retrieve the talisman), S, UP, N, TAKE TALISMAN (it is tarnished), S, DOWN, W, S, S, WASH TALISMAN (a red halo surrounds it), N, E, N, UP, UP, UP, S (you see a splintered plank), SAY GRAB (the plank is transformed into a bridge), E, RUB TALISMAN, RUB TALISMAN, RUB TALISMAN (the Dark Lord disintegrates and the walls start to crumble), S, W (the birdman takes you away). You are finished. Doreen Bardon 2007-06-08 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com