The Spy from the North By Steve W Lucas Published in Games Computing, issue unknown, 1984; and Personal Computing Today, vol. 3, no. 7, February 1985, pp. 14-18 For Amstrad CPC Solution by Garry Francis ---------------------------------------- This is a minimal solution. Your objective is to kill Xoltan. You need a weapon to do it. There are two weapons - a revolver and a knife. You can't kill him with the revolver, as he shoots you first, so you need to use the knife. However, you need the revolver and the golden bullet to get the knife. The revolver and golden bullet are near the end of the map and the knife is near the start of the map, so you have to play all the way to the end, then return to the beginning. You can't return to the beginning using conventional means because of all the one-way exits, so you have to SAY FIRE to teleport somewhere near the beginning, then play all the way to the end again. However, you can't get past the armed guard in customs a second time or he'll kill you, so you need to SAY FIRE to teleport past him. These random teleportations make it difficult to give a definitive solution, so I've explained this as best I can. Refer to the map to find your way around. Incidentally, there are several vicious non-player characters who kill you if you're in their presence for more than two moves, so don't waste any time with them. E N N W W IN E E E E GET BRUSH (EXAMINE BRUSH) (it's one of Q's patented wire cutters) W N GET CARD S W UP N GET KEY S DOWN W W OUT E E S S W S UP S CUT (with brush, there's now an exit south) DROP BRUSH S E E E E WAIT (submarine submerges) S WAIT (submarine docks) S E S E S IN DRIVE (car starts) DRIVE DRIVE DRIVE (out of gas) OUT E E E S GET HELMET N W W S S E FLY LAND B (for blue) S S S E S S S S GO TAXI WAIT PAY E E UP W JUMP E S E GET REVOLVER S E E IN PULL LEVER (engine starts) E E E E S S S S S S OUT W UP W N E GO TRAIN WAIT W S S S E S S S S UP E (GET BULLET) (it's in locked case) UNLOCK CASE (with key) GET BULLET SAY FIRE (Repeat if necessary until you're somewhere in the area before the submarine, then make your way to the naval dockyard. We continue from there.) S SHOOT FISHERMAN DROP BULLET GET KNIFE SAY FIRE (Repeat if necessary until you're somewhere past customs hall, then make your way to the small airlock. We continue from there.) W UP W N E GO TRAIN WAIT W S S S E S S S E WAIT S E E S S S S E S W STAB XOLTAN ***THE END***