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Danger! Adventurer at Work! 2 (Danger_Adventurer_2.txt)

DANGER! ADVENTURER AT WORK 2
Simon Avery
WOW Software
Amstrad

This is one of Simon's relatively "clean" games. It is a cleverly written 
game with puzzles that stretch the imagination.

Your electricity has been disconnected and your objective is to find the 
electricity board HQ and pay your bill.

Verbs are provided as well as shortcuts (LOIN – look inside; LOBE – look 
behind; LOUN – look under).

Hints:

There is one red herring – the object that is usually needed in 
adventures.

Can't get rid of the rats?  There is an object you can get that helps you 
become the Pied Piper of Hamelin (who got rid of rats, and children?). 
"Pied" here does not refer to a type of horse – it is a short form of 
"piped" plus also a possible reference to the man's clothes. Read the 
Brother's Grimm fairy tale. First though, you need to make that object.

You see a parrot. What to do here? No hints – HIT it.

Don't use your water at the plant – it is needed elsewhere. What else can 
you do? What has been purported as helpful to plants?

You need to get to hell. Find the magic word. Can't talk to the devil. 
Talk to his description. Can't get out? Repeat the magic word.

What to do at/with the snowman? You need to recall an English children's 
song played at Christmas about a snowman. The snowman's name is Frosty. 
Listen to the song to know what to give him. Apologies to non-native 
English players here. While this is not an "in" joke of the type sometimes 
found in games, you need to know his name. So "GOOGLE" Frosty to get the 
lyrics of the song, and then proceed from there.

Talk to everyone (and everything) you see – well not actually everything.  

You have no money to buy the box of washing powder? Think larceny.

How to get past the Splatter?  Talk to him? You need to be wearing a bow 
tie. Have you found anything that resembles that? Think of its shape.

At the car: you need to look at the car from the bottom. So, you need to 
somehow crawl under it. Have you searched the garage to see what is there?

You won't find a baby doll. So you will have to create one. What do you 
think you will need to make a baby doll? Consider how babies are made (two 
opposite sex things are usually needed – yes I know that is obvious, but I 
thought I would spell this out), so of course you need to find the correct 
two objects). When you have them, WAIT a while, and then EXAMINE either 
one of them and check your inventory). Don't worry about the little girl – 
she will still be where you saw her last.

You need to get to heaven as well as hell. How to do that? PRAY.

Solution:

You begin in your computer room. INVENTORY (nothing), EXAMINE DESK, TAKE 
MUG, EXAMINE MUG (empty), LOIN DESK (you see a flask), TAKE FLASK, EXAMINE 
FLASK (full of whiskey), EXAMINE CLOTHES (warm clothing, but a bit too big 
for you), TAKE CLOTHES, EXAMINE TRANSPORTER (you see three buttons – red, 
white, and blue), PRESS RED, PRESS BLUE, GO TRANSPORTER (you are in dark 
streets), EXAMINE STATUE, TAKE HAT, EXAMINE HAT (decorated with stars and 
moons), EXAMINE MAHOLE (bolted shut), WEAR HAT, N, TAKE BOX (you have no 
money), STEAL BOX, N, EXAMINE PIXIES, LOBE PIXIES, TAKE BARBIE, EXAMINE 
BARBIE, EXAMINE QUEUE, JOIN QUEUE (you see a girl sitting on Santa's 
knee), TALK SANTA, TALK GIRL (she wants a dolly), GIVE BARBIE (she wants a 
baby doll), OUT.

Go S, EXAMINE POWDER, TAKE POWDER, S, E, PRESS RED, GO TRANSPORTER (at a 
beach), DIG (you find a tuning fork), TAKE FORK, EXAMINE FORK, WASH 
CLOTHES, EXAMINE CLOTHES (they're the right size), W, WEAR CLOTHES, PRESS 
WHITE, GO TRANSPORTER (in the arctic), EXAMINE PENGUIN (maybe he can 
talk), TALK TO PENGUIN  (my first is in pan, but not in pot; my second is 
in punt but not in boat; my third is in natty, but not tatty; what am I?); 
SAY NUN (you get something), INVENTORY (you have a bat), EXAMINE BAT, W, 
EXAMINE TREE (you see a knife), TAKE KNIFE, EXAMINE KNIFE, W, EXAMINE 
SNOWMAN, TALK TO SNOWMAN (he ignores you), REMOVE HAT, LOIN HAT (you get a 
rabbit), EXAMINE RABBIT, TALK TO RABBIT (he wants 15% of your treasure), 
PUT HAT ON SNOWMAN (he flies off and leaves something behind).

LOOK, TAKE BOOKS, EXAMINE BOOKS (they tell you how to hotwire a car), E, 
E, E, REMOVE CLOTHES, DROP CLOTHES, PRESS RED, GO TRANSPORTER, S (you see 
a parrot and bamboo), HIT PARROT, LOOK (you see a horse), EXAMINE HORSE, 
LOIN MOUTH (you get something), INVENTORY (you have a camera), EXAMINE 
CAMERA (Polaroid and paranoid), CUT BAMBOO, INVENTORY (you have bamboo), 
EXAMINE BAMBOO, N, N, W, N (you see a slug and a torch), W, S, W, S, TAKE 
ICECUBE, EXAMINE ICECUBE, W, W, S, S, S, EXAMINE SLUG (it is infatuated 
with you), KILL SLUG (it slithers off), S, EXAMINE TREES (Wizzle is 
sprayed on the bark), SAY WIZZLE (you slide into hell and the ice cube 
melts into the mug).

EXAMINE DEVIL (red hot poker), TALK TO HOT POKER (he gives you something), 
INVENTORY (you have an aerosol can), EXAMINE CAN, READ WRITING (a patented 
aerosol key), SAY WIZZLE (back in your computer room), SPRAY CAN (you get 
a key), PRESS BLUE, GO TRANSPORTER, W, EXAMINE SPLATTER, TALK TO SPLATTER 
(bow ties are needed), EXAMINE GARAGE (locked), UNLOCK GARAGE (the key 
disintegrates), N, EXAMINE DOORS (made of glass), OPEN DOORS (locked), HIT 
FORK (the glass shatters), DROP FORK, IN, N (the receptionist says no), 
TALK TO RECEPTIONIST (she asks for ID), E, S, IN, EXAMINE CAR, EXAMINE 
ENGINE (you can see something at the bottom of the bay), SEARCH GARAGE 
(you see car ramps).

GO (you are in the car and see a dashboard), EXAMINE DASHBOARD (you pull 
down a loom), EXAMINE LOOM (wires are complicated), HOTWIRE CAR, DRIVE 
CAR, OUT (the car is on the ramps), CRAWL UNDER CAR, EXAMINE ENGINE, TAKE 
SPANNER, UP, OUT, E, UNBOLT MANHOLE, DROP SPANNER, DOWN (it's scary), 
DRINK WHISKEY, DOWN (in sewage; you see Ken, rats, and a plant), TAKE KEN 
(you can't), EXAMINE RATS, EXAMINE PLANT (it's in bad shape), TALK TO 
PLANT (it starts to grow), EXAMINE PLANT (it's big), MAKE PIPE, PLAY PIPE 
(the rats leave), TAKE KEN, EXAMINE KEN (Barbie's boyfriend), UP PLANT, N, 
N, EXAMINE KEN (until you see Ken and Barbie doing something), INVENTORY 
(you see a baby doll).

Go N, JOIN QUEUE, GIVE BABY DOLL (Santa is grateful and gives you 
something), INVENTORY (you have an American Express Card), OUT, S, S, W, 
WEAR BAT, S (you see Nobby), EXAMINE NOBBY, TALK TO NOBBY (he thinks you 
need a passport), SAY YES (you don't have a photo), TAKE PHOTOGRAPH (you 
take a photograph), EXAMINE PHOTOGRAPH (it is of yourself), TALK TO NOBBY, 
SAY YES (he gives you something), INVENTORY (you have a passport), EXAMINE 
PASSPORT, PRAY (you are in heaven and see an angel), EXAMINE ANGEL, TALK 
TO ANGEL (he gives you something), INVENTORY (you have a business card), 
EXAMINE CARD (Jeremiah Johnson – adventurer supreme), PRAY (back in the 
computer room).

Go TRANSPORTER, W, S, S, EXAMINE STRANGE MAN, TALK TO MAN (he talks to you 
and you find out who he is), GIVE CARD (he gives you something), INVENTORY 
(you have marigold gloves), EXAMINE GLOVES (rubber), WEAR GLOVES, N, N, N, 
IN, TALK TO RECEPTIONIST, GIVE ID (she asks for payment), GIVE AMERICAN 
EXPRESS CARD, N, W, W, N, S, N (you see the controller), TALK TO 
CONTROLLER (he wants a friend), GIVE RABBIT (the controller wants water), 
GIVE MUG (the controller points to a button on the wall), EXAMINE BUTTON 
(don't push me), PUSH BUTTON (you hear a click), S, W, S, E, S, E, E (in 
the computer room), PLAY COMPUTER.

Terri Sheehan
2009-01-29

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