ESCAPE FROM THE SHIRE Part 1 of the Forder Saga D.N.D Software Spectrum 48 This game has many chance elements and many ways to play it. This solution is one version. I suggest that just before you begin a fight you SAVE and WAIT (you may need to do so more than once), and then go in and fight. The chance elements can sometimes work in your favour. The more challenges you face, either by fighting or using what you have, the higher your point count at the end. The only way you can check your points is to QUIT. Despite the exits shown in several places, you cannot always use them. At some locations there are exits not marked. You have mastered Primespeak (the ability to talk with animals) and Mindblast (a bolt of energy). You are told to get the scroll which is hidden in a tree in the woods. LOOK (the way is clear). INVENTORY (nothing), E, S, S, SW, ENTER, SEARCH, TAKE PACK, TAKE FOOD, TAKE COINS, FIGHT, LEAVE, E, ENTER, SEARCH, TAKE SCROLL, TAKE RATIONS, TAKE GOLD, USE WINDOW, E, N, W, ENTER INN, LEAVE, HELP MAN (he takes you to the entrance on the mine), ENTER MINE, N, TAKE A CHANCE, N (at the swamp road), E, S, ENTER INN (a man approaches you and asks if you are the one the Seekers look for), SAY YES, FOLLOW HIM, E, E, S, SE, S, S, S, S, EAT FOOD, W, FIGHT N, EAT FOOD, SE, FIGHT, TAKE MONEY, TAKE VILECH, E (in a clearing), OPEN SCROLL (In the elder age, a city was built from precious jewels; in the far north lies a gateway; between the peaks of fire lie the pillars of madness). SLEEP, S (you see a crone in a shack), ENTER, DRINK (she gives you a map and tells you to go north to the twin oaks, there go north-east to a place that will take you out. Beware of the mines). You are on a forest road. OPEN MAP (by the door is ZAXX), N, N, N, NE, ZAXX (the door opens), ENTER N, USE EXPLOSIVE (the rats disappear), N, N, TAKE KEY, TAKE SPELL, S, S, NW, N (in the cave of mirrors: two there are to travel on, and you are free to play the don; the other four of mayhem tell, to step through will break all hell; and death you'll find that night have been, if you had never stepped so clean. So choose our way and live to tell, a tale so long to break the spell), S, SE, NE, N (in the cave full of closed doors: the time is now the time is then, the time is ever changing when, so choose your time and go your way for now it is too late to pray. Two ways are there to follow through, so choose with care or you will rue. And die again as you might do, in times to come when all is true). Go W, W (corpses approach you), REMAIN, DO NOTHING (they give you gifts: Seal – can call forth the Hosts; Host powder – protects you in dark places; king's key – open gates from heldgurd), TAKE SEAL, TAKE BOX, TAKE KINGS KEY, E, N, N, USE LEVITATE, N, (you hear hissing getting louder), CONTINUE (a creature bears down on you), USE MINDBLAST, N (you hear screeching), USE PRIME, NW, USE VILECH, NW, USE KEY, GO OUTSIDE, N, N. You are finished part 1, with a score of 100 points. I have not been able to find Part 2: The Northern Lands. Terri Sheehan 2008-07-18 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com