LOST RUBY Wrightchoice Software This is a moderately difficult game. There is one extensive red herring, which sends you off on wild goose chase. There is a lot of retracing of steps and a lot of trial and error to determine what object is needed where. There are several ways to die. There is one major glitch I have found - there is no way of finding out the combination to the safe. Also, there is a limit on how many times you can enter locations with the pass; hence the order of your actions is important. Some events are by chance, so if you are not successful the first time, keep trying. However, the descriptions of the Isle of Wight are very good - you begin to feel you have actually been on, what sounds like, a charming island. You begin at Sandown. INVENTORY (you are carrying small change), N, N, N, ENTER NEWSAGENT, BUY GUIDE, GET NEWSPAPER, READ NEWSPAPER (you find out the aim of the game), DROP NEWSPAPER, OPEN GUIDEBOOK (you find a pass), DROP GUIDEBOOK, S, S, W, W, SW, SHOW PASS, ENTER CARISBROOKE, E, PULL DONKEY (as many times as needed until you see the lamp), GET LAMP (ignore the rest of the place), W, W, SW, S, W, W, W, GET ORNAMENT, EXAMINE ORNAMENT, USE LIFT, FILL ORNAMENT, USE LIFT, E, E, E, SE, E, N, N, N, SHOW PASS, ENTER WAX, E, E, S, PRESS BUTTON (until you get the message "go to a place where my children grew up learning how to live"), S, W, DOWN, ENTER DUNGEON, TURN WHEEL, ENTER TORTURE (you see a yellow circular plastic), TAKE CIRCLE, NE, E, S, S, W, N, PULL LEVER, GET PENDANT (ignore the other objects), N, W, W, W. You are at Robin Hill Country Park. SHOW PASS, ENTER ROBIN, (ignore the peanuts), E, E (ignore the monkeys), S, W (a man asks to see your lamp, breaks it and gives you a gold coin), N, W, W, SW, SW, S, SE, S, SHOW PASS, ENTER CHINE, SE, NE, DROP GOLD, E, DROP PENDANT (you are given something and can now leave the castle), INVENTORY (you have a white rectangle), LEAVE CASTLE (you are at a maze), E, E, S, E, GET PHIAL, W, W, W, W, N, W (you see a blue square), GET SQUARE, DRINK LIQUID, ENTER HOLE (you find yourself back in the Chine museum), SE, NE, DROP ORNAMENT, E, LEAVE CASTLE (at the maze again), W, SW, ENTER SHUTTLE, GET FLASHLIGHT, N, W, ENTER CAVE, ON FLASHLIGHT, SW, E, NE (you are at the Hall of Mirrors). OFF FLASHLIGHT, FLAT, SW, SW, CAREFULLY EXAMNE (you see a green triangle), GET TRIANGLE, N, N, N (back at the museum), SE, NE, E, LEAVE CASTLE (at the maze), W, SW, W, ENTER CAVE, ON FLASH, SW, E, NE, OFF FLASH (back at the Hall of Mirrors), TWIST, S, INSERT SQUARE, S, INSERT CIRCLE, N, INSERT TRIANGLE, DOWN, INSERT RECTANGLE, N, PULL LEVER (steel door opens), N, GET SILVER, S, UP DESK, OPEN WINDOW (until it opens and you fall out). You find yourself in Buffalo Creek. Ignore the totem and the bow in this area. S, PLAY CARDS (just win; don't continue), E, DIAL 1177, OPEN SAFE, GET KEY, MOVE BARREL, OPEN TRAP, ENTER PASSAGE, W, N, N, N, N, DROP SILVER, SW, NW, N, N, NW, N, NE, NE, N, N, SHOW PASS, ENTER OSBORNE, E, ENTER DURBAR, E, N, E, E, N, E, E, E, ENTER SWISS, UNLOCK CABINET, OPEN CABINET, GET TEAPOT, OPEN TEAPOT (you see a card and a voice saying "ring for the butler and give him this card"), GET CARD, DROP TEAPOT, W, W, W, W, S, W, UP, N, E, RING BELL, GIVE CARD (you are given a ring and a note about what to do with the ring, sun, moon and ornament and where to do this), GET RING, W, S, DOWN, W, S, W, S, W, W, S, S, SW, SW, S, SE, S, SHOW PASS, ENTER CHINE, SE, NE, DROP KEY, GET SILVER, GET GOLD, GET ORNAMENT, CAREFULLY EXAMINE, REDESCRIBE (you see the fountain on a pedestal), PUT ORNAMENT (you see a slot), INSERT RING, INSERT SILVER, INSERT GOLD. You are finished. Terri Sheehan 2002-08-22 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com