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Witch Hunt (Witch_Hunt_hints.txt)

WITCH HUNT - HINTS	
Jack Lockerby
(reissued by Zenobi Software)
Spectrum 48

This is a tidy, tricky little game (as all of Jack's are). As the title 
states, you are to find the witch. HELP is available in certain 
locations.

To decipher the code: each letter of the alphabet, written in sequence, 
corresponds to each letter written in reverse sequence.

Once you have the sack, you can carry an unlimited number of objects.

Remember to SWITCH OFF TORCH after you are finished with it.

While you can PUT TORCH IN SACK, you need to specify whether the torch 
is unlit or lit to take it out, i.e. TAKE UNLIT TORCH FROM SACK.

Don't drink the wine. 

Shut the door when you leave the barn.

LOOK UNDER the bedside TABLE.

LOOK IN MIRROR, but do not take it.

You need to wear two items of the witch's clothing when you are in the 
sewers.

TAKE CAT when you can. There is a 25% chance you will meet it again. If 
and when you do meet it again, SAVE and RESTORE until you do not meet 
it, otherwise you cannot get the nails off the bar.

The limping horse needs a horseshoe. In order to SHOE HORSE, you need 
three objects.

You need gloves to carry the potion.

Some objects are needed more than once (torch, broom, rope, wand).

PULL ROPE HARD otherwise it drops into the well. But let it drop into 
the dry well and then go and retrieve it.

There is a walkthrough written by Dorothy Millard for the C64 version. 
There are some minor differences, such as what you tie the rope to, how 
you retrieve it, some different objects, some different locations where 
you find objects, etc. Dorothy's walkthrough makes no mention of a sack: 
I don't know if it was not available in the C64 version, or she just did 
not find it. But if you cannot find my walkthrough, you should be able 
to finish the game.

Terri Sheehan
2004-07-09