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Urban (Urban_hints.txt)

URBAN
Zenobi Software
Bass-On(Jason McHale)
Spectrum 48


This game is relatively straightforward and relatively easy to play 
since it is quite sequential (it's clear what steps you need to take 
next, or what objects you need to find next; if you follow these, you 
will know what to buy in the hardware store, for example; it also 
suggests what objects may be needed). This makes it a very playable game 
for inexperienced players, and lessens the frustrations of experienced 
players. There are however, just enough tricky bits to not make the game 
boring. 

Hints:

Explore your living accommodations first. Then work on getting some 
money.

You will need to visit certain locations more than once.

There are two people to whom "D" would be applicable. Make the correct 
choice.

To talk to someone, SAY <person's name>.

At the hardware store, first buy the lighter. Later on, get creative 
about how to buy the batteries.

Barney needs to visited twice, and the bar probably more often.

Don't be too quick to drop the soap. You will need it more than once.

You need to have a particular object to talk to Dave.

To enter certain locations, type GO. ENTER does not work. OUT allows you 
to leave.

To get past the enchanted gate you need to be wearing certain apparel. 
Same for getting into the bar.

The Walkman needs to be in working order and you need to have something 
to play. Use it in the bar. Remember to stop it as soon as you can and 
to take out the cassette after it's been used.

Always take the change you are given.

There are five empty bottles to be found. Once you have then, WAIT at 
the appointed place.

The broom, minitorch, and teddy bear are unnecessary. Forget about the 
drain. 



Terri Sheehan
2005-12-13

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