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Orb Quest (Orb_Quest.txt)

ORB QUEST

Paul and Timothy Stitt
Spectrum 128K

This is a long, though straightforward game, made a little more 
complicated by a parser that sometimes wants more than two words. Most 
puzzles are logically derived from the story and descriptions, though 
there are a few tricky expressions.

You are on a jetty. INVENTORY (rope, backpack, pouch), LOOK IN BACKPACK 
(closed), OPEN BACKPACK, LOOK IN BACKPACK (empty), LOOK IN POUCH, OPEN 
POUCH, LOOK IN POUCH (some coins), EXAMINE CAPTAIN, TAKE COINS FROM 
POUCH, PAY CAPTAIN, N (you see a tramp), EXAMINE TRAMP, SAY AHELLO@ TO 
TRAMP, W, S, W, ORDER ALE, SIT DOWN, SIT DOWN BEHIND LADIES (you hear a 
conversation about getting to the fair in a coach at the edge of the 
village), UP, EXAMINE DOOR (you see a keyhole), LOOK THROUGH KEYHOLE, 
WAIT, OPEN DOOR, N, CLOSE DOOR, HIDE UNDER BED (you hear a woman lock a 
door and leave the room), EXAMINE TABLE, OPEN DRAWER, LOOK IN DRAWER, 
EXAMINE BOX, OPEN BOX (you get a necklace), CLOSE DRAWER, EXAMINE 
NECKLACE, OPEN WINDOW, CLIMB OUT WINDOW, DROP NECKLACE IN POUCH, EXAMINE 
LEDGE, SLIDE DOWN.

Go E, E, TAKE NECKLACE FROM POUCH, SELL NECKLACE (you are given a bag of 
coins), N, EXAMINE STALL, BUY CAP, BUY POTION (ignore the axe), EXAMINE 
POTION (healing), S, S, SAY TO GYPSY ATELL FORTUNE@ (you are told to seek 
Omad and that the lowly are no less than the vain), N, PICK POCKET, 
INVENTORY, READ PAPER (you read about the fair), W, GIVE ALE, SAY TO 
TRAMP AOMAD@, SAY TO TRAMP AWHERE IS COACH@ (he takes you there). You see 
a stagecoach drive away, CHASE STAGECOACH, CLIMB IN STAGE. One of the 
wheels breaks and the driver is hurt. You are asked if you have a potion. 
YES. You find yourself at the entrance of the fair. EXAMINE MAN, SAY TO 
MAN AWHERE IS PIT@. He wants a gift. GIVE CAP (he points east), E, E, 
DOWN, E (you see a dwarf across the chasm), EXAMINE ROCK (embedded in the 
ground).

SAY AHELLO@ TO DWARF, TAKE SWORD (you are facing an opponent), KILL TROLL 
(you need to try something else), FAKE FALL, KILL TROLL. A barbarian 
emerges. EXAMINE BARBARIAN (grab his throat, strike his neck or kick his 
midriff), HIT NECK. You now face a lizard. There is a spear or a mace 
available.  EXAMINE LIZARD (three unprotected areas - neck, belly, 
forehead), TAKE MACE, HIT FOREHEAD, HIT BELLY, HIT NECK, HIT FOREHEAD. 
You see a ring. TAKE RING, EXAMINE RING (aura of magic), WEAR RING, 
EXAMINE SWORD, EXAMINE STUMP, MAKE LASSO, THROW LASSO,  PULL ROPE, TIE 
END TO ROCK, CROSS CHASM, READ WRITING (Acanak luse opat slok enk@ - the 
first letter of each word spell Aclose@), EXAMINE DOOR (aura of magic), 
SAY TO RING ACLOSE@.



Go N, E, S, EXAMINE DOOR, TURN HANDLE (you create an exit south), S, EXAMINE ARMOUR, 
EXAMINE WALL, EXAMINE HANDLE, TURN HANDLE (you see a shaft down), SLIDE DOWN, 
EXAMINE CREATURE, SWIM W, SWIM IN TUNNEL, SWIM E, FEEL, EXAMINE HOLE, SWIM IN HOLE, 
EXAMINE PLATFORM, SWIM TO PLATFORM, S. The dwarf tells you that you have earned the 
right to see the orb of Mandoria. The ring is vital. You are to go to the caves of 
Haden. Once you are through look for a village and there you will find the orb. 
Beware of the caves. The dwarves= fortress is located below. EXAMINE OPENING, ENTER 
OPENING, DOWN, N. You find yourself in the midst of a battle. You are clubbed 
unconscious and find yourself in a cell. EXAMINE STRAW, TAKE MESSAGE, READ MESSAGE 
(next one-sacrifice), EXAMINE BARS, POINT RING AT BARS, CLIMB THROUGH HOLE.

SEARCH GUARD, TAKE KEYS, TAKE AXE, W, N, EXAMINE TREE (it starts to envelop you), 
CUT BRANCHES, CUT TREE, EXAMINE STUMP, TAKE BOX, EXAMINE BOX, OPEN BOX (you get a 
book and string), READ BOOK (the sewage system is efficient and can be found ion the 
southern tunnels), N, OPEN DOOR (locked), UNLOCK DOOR, UP, W, NE, TAKE POTION, SW, 
EXAMINE POTION (sleeping - last three hours), N, OPEN CUPBOARD, SEARCH CLOTHES, TAKE 
FILE, S, NW (you see a tankard and a padlocked door), SE, S, PUSH BOULDER (you 
can=t), N, E, E, N, TAKE SHOVEL, TAKE CROWBAR, S, SW, CLOSE COFFIN, BURY COFFIN, 
TAKE AMULET, EXAMINE AMULET, WEAR AMULET, NE, S, EXAMINE GRATING (something 
metallic), N, NE, DOWN.

DIG (you get a rock), UP, SW, W, W, S, PUSH BOULDER (you create an exit down), N, 
NW, TAKE TANKARD, DRUG TANKARD, GIVE TANKARD (the cook falls asleep), SEARCH COOK, 
TAKE NOTE, READ NOTE (key-chamber-lost), SE, E, E, S, TIE STRING TO ROCK, LOWER ROCK 
(you get a doorkey), N, W, W, NW, UNLOCK DOOR, S, TAKE PIE, N, SE, E, E, E, TAKE 
ACID, TAKE TOME, READ TOME (the miners have discovered a magical substance that 
affects all things metal), W, W, DROP CROWBAR, DROP MESSAGE, DROP NOTE, DROP PAPER, 
DROP ROCK, DROP BOX, DROP AXE, DROP DOORKEY, DROP TOME, S, EXAMINE STATUE (you need 
help), POUR ACID, SAY TO BARBARIAN APUSH STATUE@ (he creates an opening).

Go E, PUSH DRAWER, OPEN TRAP, DOWN, MOVE PAINTING (you create a passage), CRAWL IN 
PASSAGE, EXAMINE ALCOVE, TAKE SHARDS, CRAWL OUT PASSAGE, UP, W, N, W, W, GIVE 
SHARDS, SAY TO BLACKSMITH AFORGE SWORD@. He tells you that first you must free 
Halgar his brother), E, E, E, E, DROP FILE IN PIE, N, SAY TO GUARD AGIVE PIE TO 
PRISONERS@. When he leaves, DRUG JUG. The guard falls asleep. Halgar escapes and 
gives you a gift. INVENTORY (you have a medallion), S, W, W, W, W, GIVE MEDALLION 
(you get a sword). The blacksmith suggests you visit his armoury. TAKE HELM, WEAR 
HELM, NE, E, S, DOWN, E, N, E, S, E (you see a Balrog), TAKE SCROLL, READ SCROLL 
(transpose the letters in each word - Athe command for casting the invoke dead spell 
is arise dead@.



KILL BALROG, E, E, DOWN. You are captured and your sword and helm are taken. Your 
co-prisoner asks for your name. SAY ACALDO@, SAY AARISE DEAD@ (the trolls are 
defeated), LEAVE TENT, TAKE CROWN, EXAMINE CROWN, E (you emerge into a valley), N, 
TAKE DAGGER, LIFT RUG, EXAMINE TRAPDOOR (no way of opening it), EXAMINE FIREPLACE, 


EXAMINE MANTELPIECE, TAKE RING, TAKE SQUIRREL, EXAMINE SQUIRREL, CUT SQUIRREL, 
REMOVE STUFFING (you get a key), EXAMINE KEY, FIT RING (the trap door opens), DOWN, 
EXAMINE WALLS, REMOVE STONE, INSERT KEY (you create a passage east), E, NE, CLIMB 
ROPE, W, TAKE HOOK, E, NW, EXAMINE WEB, TAKE SPIDERS, TAKE RIGHT, SE, S, EXAMINE 
GRANITE, READ NOTICE (it is signed by Gundrof the Chief).

Go N, E, SE, SIT DOWN (you hear men plotting), NW, NE, EXAMINE ROCK, TAKE PAPER, 
READ PAPER (use the Pentagon of Understanding found on this site), PUSH ROCK, STEP 
IN PENTAGON (Abeware chest@), SW, S, EXAMINE LAXAL (sad), S, TAKE WOOD, N, N, W, S, 
W, WARN GUARD, TAKE WIRE, TAKE SPADE, E, N, N, EXAMINE MOUND (you see a door), S, E, 
E, SAY GUNDROF, E, EXAMINE BOOKS, TAKE BOOK (you create a passage east), E, TAKE 
HORN, EXAMINE HORN, EXAMINE STATUE (one of the eyes is hollow), W, W, S, GIVE HORN 
(you are given a jewel), N, E, E, INSERT JEWEL (you get a headband), EXAMINE 
HEADBAND (there is an opal in it), WEAR HEADBAND, W, W, W, SW. Malak sends a 
firebolt at you. POINT RING AT FIRE. Malak prophecies: Sagrik...trees...find Averal.

Go NE, E, MAKE ROD, CAST ROD, TAKE FISH, EXAMINE FISH, S, S, THROW FISH, DIG, OPEN 
CHEST (the headband protects you), TAKE SWORD, EXAMINE SWORD, N, N, W, N, DOWN, 
EXAMINE WARRIOR, EXAMINE CRYPT (here lies - -g- - - the knight), PUT CROWN, GIVE 
SWORD (you create an exit down), DOWN, CRY AVERAL, GIVE SPIDER, TAKE ORB. You are 
finished.

Terri Sheehan
2004 10-11