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Scurvy of Wonders, A (Scurvy_of_Wonders.txt)

A Scurvy of Wonders
By Rob Dubbin, Courtney Stanton, Darius Kazemi
For Z-code interpreters

Solution by Garry Francis
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This is a minimal solution. The first move gives you a list of the 6 verbs that you can use. You can
also use INVENTORY. Other verbs will work, but are unlikely to do anything useful other than remind
you of your scurvy-ridden state.

Events on the yacht are not random. The manatee appears after 3 moves. This starts the cycle. It
hangs around for 2 moves, then disappears, nothing happens for 4 moves, then the next creature
appears and the cycle repeats. The creatures appear in the order: manatee, rat, seagull, then back
to the beginning.

When you hallucinate, you are transported to another location. You have 4 moves to do anything in
that location, then you return to the yacht. When in another location, the actions of non-player
characters are random. Some actions (or their conversation) are more useful than others, so be
patient.

You'll need to EXAMINE everything for this solution to make sense.

Z
Z
Z (manatee appears)
Z
Z (manatee disappears)
Z
Z
Z
Z (rat appears)
Z
Z (rat disappears)
Z
Z
Z
Z (seagull appears)
APPRECIATE SEAGULL (transported to tavern)
GET MORTGAGE (feather added to inventory)
Z
Z
Z (returned to yacht)
Z (manatee appears)
Z
Z (manatee disappears)
Z
Z
Z
Z (rat appears)
APPRECIATE RAT (transported to money cave)
GIVE FEATHER TO RAT (bag of money added to inventory)
Z
Z
Z (returned to yacht)
Z (seagull appears)
APPRECIATE SEAGULL (transported to tavern)
GIVE MONEY TO SEAGULL (microbrew added to inventory)
Z
Z
Z (returned to yacht)
Z (manatee appears)
APPRECIATE MANATEE (transported to grove)
GIVE BREW TO MANATEE (orange added to inventory)
EAT ORANGE
***THE END***