MIRROR OF KHORONZ
Problems arising, hints and answers.
Here is a list of questions most likely to be asked about Mirror of
Khoronz, together with a set of hints and answers.
The hints and answers are arranged in a jumbled order to make it
harder to see the solution to other questions accidentally. If you
do not want to risk spoiling the rest of the adventure, ask a friend
to look up the hint or answer to your question for you.
Brigands keep stealing my treasure.
Hint 11
Answer 52
I don't seem to be able to light the lantern.
Hint 75
Answer 19
I can't escape from Warlock's Warren.
Hint 76
Answer 35
None of the weapons I've found so far will kill
the dragon.
Hint 64
Answer 20
I think climbing a certain tree would be useful,
but I don't know how.
Hint 1
Answer 40
There's supposed to be a Black Knight, who can be
followed, but I haven't met a knight at all.
Hint 34
Answer 88
I can't find my way across the swamp.
Hint 74, 70
Answer 84
I've managed to cross the sea, but I can't get back.
Hint 53
Answer 73
I need some sulphur, but can't find it anywhere.
Hint 49
Answer 72
The spinning room confuses me completely.
Hint 62
Answer 39
I'm sure the stone cross is an important place,
but haven't been able to make anything happen there.
Hint 23
Answer 48
My key won't fit the grille!
Hint 82
Answer 9
How do I deal with the wyvern?
Hint 28
Answer 61
I seem to need gold, but nothing I've found is
made of gold!
Hint 47
Answer 47
I can't unlock the oak door in the mine.
Hint 38, 60
Answer 86
I gave tile fragments to the Wizard, but he still
wouldn't help me!
Hint 66
Answer 83
I always get killed by crossbows when I reach the
circular room.
Hint 77
Answer 12
The basilisk always gets me.
Hint 89
Answer 33
I've read something about a crucible, but can't
find one.
Hint 10
Answer 37
I never get far on the lake before the monster
eats me.
Hint 59
Answer 24
Matches only give me a few seconds of light.
Hint 25
Answer 85
I've thoroughly explored the castle, but think
I must be missing something.
Hint 50
Answer 29
How is it possible to free the manticore without
getting killed?
Hint 43
Answer 65
I have a raft, but can't sail it.
Answer 42
I tried to smash through the rock-fall with the
wagon, but it only made things worse!
Hint 32
How can I kill the lake monster?
Hint 69
Answer 51
I can't find Warlock's Warren.
Hint 13, 36
Answer 91
I gave gold to the king and he still had me executed!
Hint 54
Answer 78
What do I do to become a wizard?
Hint 41
How can I enter the thieves' hideout and survive?
Answer 4
My compass was wrecked as I crossed the bridge.
Answer 8
I can't get past the dragon.
Hint 30
Answer 64
I can't get the mercury.
Hint 68
Answer 31
My key won't fit the casket
Answer 18
Does the basilisk have a use?
Hint 71, 87
Answer 33
Having used the gold to pay my guide, I've none to
give the king!
Hint 5
Answer 54
I've put things in the crucible, but nothing happens.
Hint 27, 55, 67, 92
Does the grey traveller help me at all?
Answer 6
What commands can a wizard use?
Hint 45
I end up in a pit, having a rock dropped on me!
Hint 2
Answer 79
I keep being told that my hands are full.
Hint 44
Answer 14
The chessboard appears to give useful information,
but I can't decipher it.
Hint 16
Answer 80
How do I open the door at the top of the spiral stair?
Hint 57
Answer 81
Some nasty beasties hunt me down in the forest.
Hint 3
I've found a boat, but can't sail it to the ship.
Answer 63
I keep getting lost in the forest. Is there a
way out?
Answer 93
I've lit the furnace, but nothing seems to have
happened.
Hint 27
Answer 92
I filled the bottle with mercury, but can't get it
to the surface.
Answer 94
How will I know the Philosopher's Stone when (if!)
I find it?
Hint 7
My candle blows out in some places, and matches are
no use there either.
Hint 56
Answer 22
As soon as I set foot on the ship the crew murder me!
Hint 46
Answer 17
I tried to kill another player, but got killed myself!
What determines the outcome?
Hint 90
How do I climb back up the well? Is that another use
for the grapnel?
Answer 15
What must I tell the men on the ship to get them to
take me somewhere?
Hint 21
4. By killing the thieves first.
6. Yes, try asking him for information.
8. You shouldn't need it again.
9. There are two - and the one you need here isn't in such an
obvious place.
12. Wear the armour, dope!
14. Can you put some things inside others? Can anything be worn?
15. You can't and it isn't!
17. You must have the crossbow with which to threaten them - they
won't notice whether or not you have bolts for it.
18. It's the other one this time.
19. Put the candle inside, then light the candle; or light the
candle before putting it in.
20. Only the Flame Sword will serve.
22. You need the lantern. (See also 19.)
24. Make for the ruined tower by the shortest route.
29. Lift the carpet.
31. Fill the bottle with it.
32. That's not what the wagon is for. (See also 86).
33. Leave it in its container - and let the bandits open it for
you.
35. Leave the white cube somewhere outside. Carry the black one
into the room and press the button.
37. Examine the furnace in the laboratory.
39. Carry a compass. Directions then work correctly.
40. Tie the rope to the grapnel then throw the grapnel.
42. Fit a sail to it, then launch it from the jetty.
47. There is none - but the art of making it can be learned.
48. Have you been behind it?
51. Shoot it from the (temporary!) safety of the tower.
52. Let them steal both the casket and its key.
54. Cut it with the hacksaw.
61. Free the manticore (with suitable precautions).
63. The piece of wood can be used as a paddle.
64. What kind of weapon is likely to be effective against an
ice-dragon?
65. Go south into the recess and open the gate from there.
72. It's the yellow deposit by the hot spring.
73. Go to the copse, where you'll find the makings of a raft.
78. Give the small piece to the guide and save the large one
the king.
79. You will pass safely if you take off the armour first.
80. It's a "Knight's Tour" cipher. Start from the bottom left
("South West") and try successive knight moves.
81. Speak the words on the tile.
83. You must enter his study with all three pieces and GIVE TILES.
84. Wait by the boundary stone, then offer a gift to whoever appears.
85. You have quite a few matches (count them), but a candle is
necessary in some places. Moving in the dark is usually fairly
safe though.
86. Push the ore wagon, after first digging through the rock fall.
88. Solve the chessboard cipher (see also 80).
91. You must get your bearings from this vantage point, or you will
become hopelessly lost.
92. Alchemy is a lengthy business. There are several stages in the
transmutation and you must wait for each one.
93. Not by day. Wait for nighttime and use the stars for guidance.
94. Tie the cord to the bottle and use it to pull up the bottle
when you return to the surface.
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