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Jack the Ripper III (Jack_the_Ripper_III.txt)

SoftSide Adventure Series #10
Jack the Ripper III
By Peter Kirsch
Published by SoftSide Publications, February 1984
For Atari 400/800/XL/XE (same or very similar for Apple II, PC and TRS-80)

Solution by Garry Francis
----------------------------------------
This is a minimal solution. You'll need to LOOK at lots of things for this solution to make
sense.

WATCH TV
E
S
D
GET BOTTLE
U
W
S
E
N
GET STICK
S
W
W
N
N
N
W
GO HOSPITAL
SNOBISH (note the room number)
W
PUSH BUTTON
GO ELEVATOR
(enter floor number, i.e. room/100)
W
GO ROOM
S
E
PUSH BUTTON
GO ELEVATOR
LOBBY
E
S
E
S
GO STEPS
D
N
N
GO TREE
D
N
N
W
W
W
GET CARROT
E
E
E
S
S
S
S
GO STEPS
U
S
W
W
GO HALL
GET NOTE
READ NOTE (this triggers daylight)
S
E
E
N
GO STEPS
D
GIVE BOTTLE
GET GLASS
(repeatedly WAIT until you hear BONG!)
GO BOAT
N
E
GET HAMMER
W
N
E
GIVE CARROT
GET OBJECT (large key added to inventory)
W
S
S
GO BOAT
GO STEPS
U
S
W
W
W
N
N
OPEN DOOR
GO CHAPEL
S
S
E
1
PEEL BANANA
E
REMOVE BOARD
GO WINDOW
GET TRUNK
S
W
(repeatedly WAIT until night time)
W
N
THROW STICK
S
S
E
E
E
N
GO STEPS
D
(repeatedly WAIT until you hear BONG!)
GO BOAT
N
E (there's now a freshly paved road to the east)
E
GO SHOP
GIVE TRUNK
GET CAPE
S
W
W
S
GO BOAT
GO STEPS
U
S
W
W
W
(repeatedly WAIT until night time and mad bull chases you)
E
E
E
N
GO STEPS
D
WAVE CAPE
GO STEPS
U
S
W
W
W
N
N
GO CHAPEL (Jill appears and mad dog jumps at you)
WITH GLASS (Jill chases you)
S
S
E
E
E
N
GO STEPS
DROP PEEL
D
***THE END***