Dedridge Castle By Linda Naysmith Published as a disk bonus with Page 6, issue 34, July/August 1988, instructions p. 23. For Atari 400/800/XL/XE Solution by Garry Francis ---------------------------------------- (This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make sense. Also, TALK to the animals once you have the talisman.) E MOVE BED GET TORCH W N GET KEY N W W W GO HUT GET BATTERIES FIT BATTERIES S E E E E E E N GET AXE W N N E N CHOP TREE DROP AXE ROLL LOG W BRIDGE STREAM [Whenever stranger appears, RUN AWAY, then retrace your steps if necessary.] N N W W W W EXAMINE HEDGE EXAMINE TWIG GET WAND W W S DROP KEY S LIGHT TORCH S E GO CRACK GIVE WAND N W N GET RAVEN N N E E E E E E S S S S E GIVE RAVEN W N N N N W W CATCH FLY DROP NET W W W W S GET KEY E E FEED FROG E E NO E 168 S S UNLOCK GATE OPEN GATE S S GET SWORD N W CLIMB STAIRS STAB KIDNAPPER W OPEN DOOR W FREE SISTER E E E LOWER DRAWBRIDGE N E E E S S ***THE END***