A DAY IN THE LIFE OF A TUPPERWARE SALESMAN by Simon Avery Adventure Workshop Spectrum 48 Part 1: You are Horace, seeking adventure. INFO (you get a list of verbs and hints), INVENTORY (you are carrying a suitcase), OPEN SUITCASE, TAKE TUPPERWARE FROM SUITCASE, EXAMINE TUPPERWARE, OPEN TUPPERWARE (you can't), OPEN DOOR, S, DOWN, EXAMINE PLANT (it claps), S, W, N, W, SELL TUPPERWARE (secret word 1- Mantua – a woman's gown or cloak), EXAMINE AGREEMENT, N, N, EXAMINE SIGN (it's listing), PUSH SIGN (Tau joins you), EXAMINE TAU, N (Tau stops the thief from killing you), N, EXAMINE PATH (you see an anchor), TAKE ANCHOR, EXAMINE ANCHOR, N, EXAMINE GATE (closed), TAKE BOTTLE, EXAMINE BOTTLE, READ MESSAGE (deliver one yoghurt, one egg, one bottle on milk, S, PUT AGREEMENT IN SUITCASE, PUT TUPPERWARE IN SUITCASE, E, E, TAKE HEN, EXAMINE HEN, SQUEEZE HEN, TAKE EGG, EXAMINE COW, GIVE ANCHOR TO COW (the cow gives milk into the bottle), E, EXAMINE HAY, EXAMINE YOG, TAKE YOG, HIT YOG (you now have yoghurt), W, W, W, N. PUT EGG ON STEP, PUT MESSAGE IN SUITCASE, PUT YOGHURT ON STEP, PUT BOTTLE ON STEP (the gate opens), N, E, EXAMINE MONK, EXAMINE PUPILS, EXAMINE BLACKBOARD, EXAMINE LATIN (secret word 2 – retrose - bending or pointing backwards), W, N, EXAMINE FOOL (he's carrying coal), TALK TO FOOL (he joins you), EXAMINE STAIRCASE, EXAMINE BANISTERS (you see a knob), UP, EXAMINE ARMOUR, TAKE ARMOUR, WEAR ARMOUR, DOWN, EXAMINE KING, PULL KNOB (a secret entrance opens), W, EXAMINE MUMMY, PULL BANDAGE (you see a large statue), TAKE STATUE, DROP STATUE (you see a medium statue), TAKE STATUE, DROP STATUE (you see a small statue), TAKE STATUE, DROP STATUE (you see a very small statue), TAKE STATUE, DROP STATUE (you see a key), TAKE KEY, EXAMINE KEY, TAKE BANDAGE, E, S, W (you fall to a cellar). EXAMINE GRILLE (there is a keyhole), LOOK IN CRATES, TAKE CAN, EXAMINE CAN (full of oil), OPEN GRILLE, W, EXAMINE DOOR, EXAMINE RAMP, DOWN (you don't want to go there), TAKE COAL FROM JESTER, EXAMINE COAL (Fernacite – with a picture of a dragon spouting flame), POUR OIL ON RAMP, PUT COAL BY DOOR (you hear breathing), WAIT (until the dragon climbs up, slips on the oil, and lets out a roar of lame which catches the coal alight and burns down the door), S (a pixie throws acid at you but the armour protects you), E, REMOVE ARMOUR, DROP ARMOUR, READ SIGN (prepared to be uplifted), WAIT (springs pop up around you and you find yourself on an island), EXAMINE TREE (secret word 3 – brume – mist or fog), UP, TIE BANDAGE, DOWN ( a bandage dangles down), SWING OVER (a dwarf shouts "on yer bike". End of Part 1. Part 2: INVENTORY (you find yourself without some objects), EXAMINE JESTER (he has money), TAKE MONEY FROM JESTER, EXAMINE TAU (he has a biscuit), TAKE BISCUIT FROM TAU, S, EXAMINE SIGN, W, EXAMINE LADY, TALK TO LADY (the jester kisses her), S (Tau picks the lock), LOOK IN LOCKER (you get a spade), N, E, E, E, EXAMINE SIGN (there is a reward for the capture of a graverobber), W, S, W, EXAMINE MAN, EXAMINE GRAVESTONE (secret word 5- demagogue – leader of the masses), TALK TO MAN, DIG HOLE. DIG HOLE, HIDE, WAIT (until the graverobber comes who is captured by Tau), E, N, E (you get a torch), EXAMINE TORCH, W, W, N, W (the chicken disappears). Go N, EXAMINE POND (the jester vanishes), OPEN SUITCASE, PUT MONEY IN SUITCASE, DROP SPADE, TAKE TUPPERWARE FROM SUITCASE, EXAMINE TUPPERWARE (Tau makes a boat; secret word 4 – connate – existing from birth), BOARD BOAT (you get to the other side), N, READ SIGN (toll-door), EXAMINE WALL (ghosts), EXAMINE GHOSTS (high-spirits), EXAMINE SLOT, TAKE MONEY FROM SUITCASE, PUT MONEY IN SLOT (a wall slides opens), W (there is a sword embedded in it which Tau takes), TAKE SWORD FROM TAU (the stone fades; secret word 6 – winnow – to separate or sift), S, EXAMINE DOOR (Ali Baba once had 40,000 problems with this door), OPEN SESAME (the door opens). Go S, S, EXAMINE MAN, TALK TO MAN (he offers to play dice with you for the sword), GET DIE FROM MAN, EXAMINE DIE, WAIT, WAIT, ROLL DIE (you win and the man pulls a curtain revealing a passage), S, EXAMINE MAN, TALK TO MAN, FREE MAN (a hidden doorway opens up), S, EXAMINE WINE (you see a dog whining), EXAMINE DOG (he is hungry), GIVE BISCUIT TO DOG (it digs a way out), S, READ SIGN (tidy up), S, N, E, E, W (caretaker's room), N, N, S, S, EXAMINE TWO (a monster), HIT TWO (he dies), S (a voice tells you to answer the questions), MANTUA, RETROSE, BRUME, CONNATE, DEMAGOGUE, WINNOW. You are finished. Terri Sheehan 2005-10-10 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com