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Day in the Life of a Tupperware Salesman, A (Day_Life_Tupperware.txt)

A DAY IN THE LIFE OF A TUPPERWARE SALESMAN
by Simon Avery
Adventure Workshop
Spectrum 48

Part 1: You are Horace, seeking adventure.

INFO (you get a list of verbs and hints), INVENTORY (you are carrying a 
suitcase), OPEN SUITCASE, TAKE TUPPERWARE FROM SUITCASE, EXAMINE 
TUPPERWARE, OPEN TUPPERWARE (you can't), OPEN DOOR, S, DOWN, EXAMINE 
PLANT (it claps), S, W, N, W, SELL TUPPERWARE (secret word 1- Mantua – 
a woman's gown or cloak), EXAMINE AGREEMENT, N, N, EXAMINE SIGN (it's 
listing), PUSH SIGN (Tau joins you), EXAMINE TAU, N (Tau stops the 
thief from killing you), N, EXAMINE PATH (you see an anchor), TAKE 
ANCHOR, EXAMINE ANCHOR, N, EXAMINE GATE (closed), TAKE BOTTLE, EXAMINE 
BOTTLE, READ MESSAGE (deliver one yoghurt, one egg, one bottle on milk, 
S, PUT AGREEMENT IN SUITCASE, PUT TUPPERWARE IN SUITCASE, E, E, TAKE 
HEN, EXAMINE HEN, SQUEEZE HEN, TAKE EGG,  EXAMINE COW, GIVE ANCHOR TO 
COW (the cow gives milk into the bottle), E, EXAMINE HAY, EXAMINE YOG, 
TAKE YOG, HIT YOG (you now have yoghurt), W, W, W, N.

PUT EGG ON STEP, PUT MESSAGE IN SUITCASE, PUT YOGHURT ON STEP, PUT 
BOTTLE ON STEP (the gate opens), N, E, EXAMINE MONK, EXAMINE PUPILS, 
EXAMINE BLACKBOARD, EXAMINE LATIN (secret word 2 – retrose - bending or 
pointing backwards), W, N, EXAMINE FOOL (he's carrying coal), TALK TO 
FOOL (he joins you), EXAMINE STAIRCASE, EXAMINE BANISTERS (you see a 
knob), UP, EXAMINE ARMOUR, TAKE ARMOUR, WEAR ARMOUR, DOWN, EXAMINE 
KING, PULL KNOB (a secret entrance opens), W, EXAMINE MUMMY, PULL 
BANDAGE (you see a large statue), TAKE STATUE, DROP STATUE (you see a 
medium statue), TAKE STATUE, DROP STATUE (you see a small statue), TAKE 
STATUE, DROP STATUE (you see a very small statue), TAKE STATUE, DROP 
STATUE (you see a key), TAKE KEY, EXAMINE KEY, TAKE BANDAGE, E, S, W 
(you fall to a cellar).

EXAMINE GRILLE (there is a keyhole), LOOK IN CRATES, TAKE CAN, EXAMINE 
CAN (full of oil), OPEN GRILLE, W, EXAMINE DOOR, EXAMINE RAMP, DOWN 
(you don't want to go there), TAKE COAL FROM JESTER, EXAMINE COAL 
(Fernacite – with a picture of a dragon spouting flame), POUR OIL ON 
RAMP, PUT COAL BY DOOR (you hear breathing), WAIT (until the dragon 
climbs up, slips on the oil, and lets out a roar of lame which catches 
the coal alight and burns down the door), S (a pixie throws acid at you 
but the armour protects you), E, REMOVE ARMOUR, DROP ARMOUR, READ SIGN 
(prepared to be uplifted), WAIT (springs pop up around you and you find 
yourself on an island), EXAMINE TREE (secret word 3 – brume – mist or 
fog), UP, TIE BANDAGE, DOWN ( a bandage dangles down), SWING OVER (a 
dwarf shouts "on yer bike". End of Part 1.

Part 2:
INVENTORY (you find yourself without some objects), EXAMINE JESTER (he 
has money), TAKE MONEY FROM JESTER, EXAMINE TAU (he has a biscuit), 
TAKE BISCUIT FROM TAU, S, EXAMINE SIGN, W, EXAMINE LADY, TALK TO LADY 
(the jester kisses her), S (Tau picks the lock), LOOK IN LOCKER (you 
get a spade), N, E, E, E, EXAMINE SIGN (there is a reward for the 
capture of a graverobber), W, S, W, EXAMINE MAN, EXAMINE GRAVESTONE 
(secret word 5- demagogue – leader of the masses), TALK TO MAN, DIG 
HOLE. DIG HOLE, HIDE, WAIT (until the graverobber comes who is captured 
by Tau), E, N, E  (you get a torch), EXAMINE TORCH, W, W, N, W (the 
chicken disappears).

Go N, EXAMINE POND (the jester vanishes), OPEN SUITCASE, PUT MONEY IN 
SUITCASE, DROP SPADE, TAKE TUPPERWARE FROM SUITCASE, EXAMINE TUPPERWARE 
(Tau makes a boat; secret word 4 – connate – existing from birth), 
BOARD BOAT (you get to the other side), N, READ SIGN (toll-door), 
EXAMINE WALL (ghosts), EXAMINE GHOSTS (high-spirits), EXAMINE SLOT, 
TAKE MONEY FROM SUITCASE, PUT MONEY IN SLOT (a wall slides opens), W 
(there is a sword embedded in it which Tau takes), TAKE SWORD FROM TAU 
(the stone fades; secret word 6 – winnow – to separate or sift), S, 
EXAMINE DOOR (Ali Baba once had 40,000 problems with this door), OPEN 
SESAME (the door opens).

Go S, S, EXAMINE MAN, TALK TO MAN (he offers to play dice with you for 
the sword), GET DIE FROM MAN, EXAMINE DIE, WAIT, WAIT, ROLL DIE (you 
win and the man pulls a curtain revealing a passage), S, EXAMINE MAN, 
TALK TO MAN, FREE MAN (a hidden doorway opens up), S, EXAMINE WINE (you 
see a dog whining), EXAMINE DOG (he is hungry), GIVE BISCUIT TO DOG (it 
digs a way out), S, READ SIGN (tidy up), S, N, E, E, W (caretaker's 
room), N, N, S, S, EXAMINE TWO (a monster), HIT TWO (he dies), S (a 
voice tells you to answer the questions), MANTUA, RETROSE, BRUME, 
CONNATE, DEMAGOGUE, WINNOW. You are finished.

Terri Sheehan
2005-10-10

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