BRIAN AND THE DISHONEST POLITICIAN Delbert the Hamster Software The Spud Spectrum 128 Part 1: You need to get 10 votes to win the election. This would thwart Garth. To do so you must do odd jobs and help your fellow citizens. You can TALK TO _____________. Examine under and behind things. EXAMINE is not the same as SEARCH. You begin in your home. Sometimes you may not meet certain characters (assassin, farmer, postman) in the places this walkthrough finds them. So either wait around, or go looking for them. INVENTORY (nothing), W, S, EXAMINE BIKE, EXAMINE BEHIND BIKE, TAKE BAG, EXAMINE BAG, N, E, E, S, W, EXAMINE CHAIR, EXAMINE BED, SIT ON CHAIR, TAKE SCISSORS, E, TALK TO RAYNARD (he can't vote), S, W, EXAMINE PETULIA, TALK TO PETULIA (she's locked out), EXAMINE HOUSE, CLIMB DRAIN, DOWN (vote # 1), E, E, NE, TALK TO POSTMAN, GIVE BAG SW, W, TALK TO POSTMAN (vote # 2), N, N, NE, READ SIGN, W, EXAMIINE DONKEY, UNTIE ROPE, CUT ROPE (the farmer wants his donkey), E, SE, S, E, EXAMINE SOFA, EXAMINE TABLE, TAKE PAPER, EXAMINE PAPER (jumble sale at 3 o'clock on Saturday), DROP PAPER, EXAMINE CUSHIONS, EXAMINE UNDER CUSHIONS, TAKE NOTICE, EXAMINE NOTICE, W, N, E, W, NW, EXAMINE ASSASSIN, TALK TO ASSASSIN, E, E, EXAMINE SHOE, TAKE SHOE, REMOVE LACE, DROP SHOE, EXAMINE LACE. Go E, EXAMINE WEIGHTS, LIFT WEIGHTS, EXAMINE MUSCLES, W, W, W, SE, W, EXAMINE ITEMS, OPEN STOVE, EXAMINE POT, TAKE POT, E, NW, N, E, EXAMINE WALLACE, TALK TO WALLACE (he won't vote for you), W, W, N, N, E, S, EXAMINE COOPER, TALK TO COOPER (rats have infested his restaurant), S (you can't), POUR STEW (vote # 3), E, SE, E, N, DOWN (trapdoor is locked), S, S, EXAMINE GRASS (you need more than eyes), SE, E, W, NW, N, E (door is locked), W, NW, W, W, W, W, SW, W, EXAMINE DESK, EXAMINE BEHIND DESK, TAKE ENVELOPE, EXAMINE ENVELOPE, OPEN ENVELOPE, EXAMINE PHOTOS (Wallace with a blond), E, S, SW, W, W (you can't), N, EXAMINE BROOM, TAKE BROOM, S, E, NE, N, NE, E, N, N, W, EXAMINE CRIER, TALK TO CRIER, GIVE NOTICE, TALK TO CRIER (vote # 4). Go E, N, N, E, EXAMINE WORKBENCH, TAKE MALLET, W, S, E, E, E (the estate agent gives you a key and says you'll have his vote if you clean up the cottage), S, S, W, MOVE DUSTBIN, CLIMB DUSTBIN, CLIMB WINDOW, TAKE MOUSE, EXAMINE MOUSE, CLIMB WINDOW, E, N, N, NE, E, N, TALK TO PRATT (he wants the tramp out), EXAMINE TRAMP, S, W, SW, W, W, W, N, TALK TO DAVE (he wants fish), S, W, N, EXAMINE ANVIL, TAKE HOOK, S, E, E, S, S, S, E, E, E, SE, E, E, SWEEP, E, SWEEP, CLIMB ON DESK, UP, EXAMINE TRUNK, TAKE BOTTLE, DOWN, N, SWEEP, EXAMINE TABLE, EXAMINE WALL (mousehole), WIND MOUSE, DROP MOUSE (the mouse emerges), INSERT HAND, TAKE MAGNET. Go W, SWEEP, S, W (the agent gives vote # 5), S, EXAMINE GRASS, TAKE KEY, N, N, DOWN, TAKE BASKET, UP, S, DROP MAGNET, DROP KEY, W, NW, W, W, W, N, N, N, E, E, NE, E, N, GIVE BOTTLE TO TRAMP (Paul says not to leave him here), PULL TRAMP (vote # 6), W, SW, W, W, W, W, W, TIE HOOK TO LACE, TIE LACE TO BROOM (you make a fishing rod), W, W, FISH, EXAMINE BASKET, E, E, E, E, N, GIVE BASKET (vote # 7), S, E, N, EXAMINE STALLS, TAKE CARROT, S, S, S, S, W, SW, S, E (you see the donkey), SHOW CARROT, W, N, NE, E, E, S, S, E, E, SHOW PHOTOS (vote # 8), W, W, S, SE, S, SW, GIVE MALLLET (vote # 9), NW, N, NE, N, N, N, W, W, SW, S, N, S (the farmer gives vote # 10), E. You are finished Part 1. Password for Part 2 is Slimy Rat. Part 2: As Brian, you need to find evidence to convict Pitchfork. You need to infiltrate Pitchfork's mansion while he is out and find the evidence. You begin on the mound. INVENTORY (nothing), EXAMINE MOUND, EXAMINE WALL, EXAMINE TREE, EXAMINE GAP, W, S, E (you see an oak among firs), CLIMB OAK, EXAMINE BRANCHES, BREAK BRANCH, DOWN, W, N, N, E, N, TAKE SCREWDRIVER, EXAMINE SHED (locked), EXAMINE PADLOCK, UNSCREW PADLOCK, N, EXAMINE POTS, LIFT POTS, TAKE TROWEL, S, S, DIG, TAKE ROCK, EXAMINE ROCK (jagged), W, W, N, EXAMINE BOAT (it has a hole in it), S, E, S, S, W, W, EXAMINE STONE, TAKE STONE, E, N, W, W, S, EXAMINE GRAVEL, TAKE HAMMER, EXAMINE HAMMER (small and heavy), W, W (the garage is impassable this way), NE, E, N, EXAMINE PORCH, EXAMINE ROSES, PRESS DOORBELL (the guard says everyone is out and he returns to the main gate), S, S, S, EXAMINE GUARD (muscles the size of balloons), N, N, N, E, HIT WINDOW, CLIMB THROUGH WINDOW (you are in the hall), W, W, W, EXAMINE SHELVES, CLIMB SHELF, EXAMINE CADDY, TAKE STRING, DOWN, E, E, E, E, N, E, EXAMINE TOILET (you see a key), TAKE KEY (you can't), FLUSH TOILET. Go W, N, E, EXAMINE FIRE, EXAMINE MANTELPIECE, EXAMINE ORNAMENTS, EXAMINE TANKARD, TAKE MATCH, W, N, W, W (it's locked), E, S, S, S, W, N, UP, N, N, W, TAKE SPONGE, E, N, N, W, EXAMINE MATTRESS, TAKE GOGGLES, E, NE, E, W, N, EXAMINE RUG, LIFT RUG, EXAMINE FLOORBOARDS (loose), LIFT FLOORBOARDS (you can't), S, SW, S, S, S, S, DOWN, S, E, N, N, N, N, E, W, N, DROP SPONGE, W, TAKE TOWEL, E, N, DROP ALL, SWIM POOL (you cling to the side), CLIMB OUT, TAKE STONE, TAKE STRING, TIE STONE TO FOOT, TAKE GOGGLES, WEAR GOGGLES, SWIM POOL, TAKE STORE KEY, UNTIE STRING, CLIMB OUT, TAKE TOWEL, DRY, TAKE ALL, S, S, S,W, UNLOCK DOOR, W, DOWN, EXAMINE BARREL, TAKE CORK, PUSH BARREL (you create a passage down), DOWN, W, TAKE WARDROBE KEY, E, N, W, UP (you are in the garage), EXAMINE CAR (unlocked), ENTER CAR, EXAMINE GLOVE COMPARTMENT, TAKE GLOVE, EXAMINE GLOVE, OUT, DOWN, E, S, UP, UP, E, E, S, S, S, W, CLIMB THROUGH WINDOW, W, S, W, N, N, WEAR GLOVE, INSERT HAND, TAKE PIN, EXAMINE PIN (sharp). Go S, E, NE, SE, N, PLUG HOLE, BOARD BOAT, W, EXAMINE BUSH, TAKE CROWBAR, E, BOARD, BOAT, S, NW, SW, W, S, E, N, E, CLIMB THROUGH WINDOW, N, UP, N, N, N, N, NE, N, LIFT RUG, PRISE FLOOR, INSERT HAND, TAKE LANTERN, EXAMINE LANTERN, S, SW, S, S, S, W, LIGHT MATCH, LIGHT LANTERN, UP, N (you see a wardrobe), UNLOCK WARDROBE, EXAMINE WARDROBE, TAKE SUITCASE, EXAMINE SUITCASE (lots of money), S, DOWN, E, S, E, NE, N, E, EXAMINE TABLE (ignore the cue), W, W, EXAMINE TABLE (there is a pencil sharpener), INSERT BRANCH, EXAMINE BRANCH (ouch!), E, N, W, EXAMINE HAMSTER, PUSH HAMSTER, EXAMINE CHEST (has a lock), PICK LOCK, EXAMINE CHEST, TAKE CONTRACT, EXAMINE CONTRACT, E, E (the door is ajar), EXAMINE INSTRUMENTS, TAKE TRUMPT, EXAMINE TRUMPET, BALANCE ROCK ON DOOR, BLOW TRUMPET (the rock falls on the guard's head), EXAMINE GUARD, W, S, S, SW, W, DOWN, S, CLIMB THROUGH WINDOW, W, S, S, S, POKE GUARD, S. You are finished (100%). Terri Sheehan 2005-04-04 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com