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Arlene (Arlene_hints.txt)

ARLENE
The Guild
Spectrum 48

This is an interesting game, though I am not sure it is playable 
directly unless you have first seen what you need to do. There is an 
unsatisfying conclusion, which makes the game less than great though the 
ambience is nice. There are many random elements, which make FIND 
<person> very helpful as each person goes his/her own way in the game. 

Hints:

Physics knowledge is needed, but it is not too esoteric. What you have 
to do, however, is not easy. Once you have found the formulas by 
examining the quotation, just substitute the variables to get the Force. 
You need to have mass, length, and time. F = ma. So what is a ? 
Acceleration. Acceleration is length divided by time squared. So 
MULTIPLY mass and length to get an ML unit, and divide it by time 
squared. See – and you wondered where your high school physics would 
come in handy. 

You will need to play the game initially to find that Thu wants Linah's 
black skirt. Until you give it to him he will not help you. So restart, 
and take the skirt at the beginning.

The force, together with another object, is needed to go past the end 
passage (the one in the north). Despite what the game says you do not 
need the lighting.

Reading the text that is available, you find out that Endora is a 
linguist, Linah a chemist, Alz a sociologist, and Oni and Thu are 
councillors, disenchanted with each other. Alz is not vital to the game. 
Neither is Leo, though he can tell you to move the painting. But you 
would have done that anyway.

You need to EXAMINE rooms where there is no hint that this is needed. So 
EXAMINE CEILING in the Obvious room, EXAMINE SHELF in the Dimensions 
room, EXAMINE WALLS in the room where the box is, EXAMINE DOOR where the 
Mona Lisa hangs.

MOVE the painting.

The box can help you carry things, but even then, you may have to drop 
things. Do not drop the jar.

You need to make a jetbike to get past the end passage. For that you 
need the air cylinder, the sheet metal, the metal thing, and the magnet. 
This too is not easy. You will need help to get the Ultimate magnet off 
the wall, but it's the small magnet that is needed. When you have that, 
TAKE MAGNET again, and DROP MAGNET (you drop the ultimate magnet, but 
keep the other one).

There are two places where you need to PRESS in a code. The first where 
the droid enters (ask Arlene for help here), and the second at the end 
of the north passage.

There are lots of clothes here. None of these are needed except for the 
Linah's black skirt. This makes for much tediousness and frustration 
when you are playing the game.

Follow the droid to see where he goes. You need to get in there. Ask 
Arlene for specific help: SAY ARLENE "COMBINATION", and later, SAY 
ARLENE "POWER OFF".

All those objects which, when described, say "tranquility is the key" 
are unnecessary. You need to find a synonym to key in the code at the 
end of the passage. The synonym is "serenity". Don't ask me how you are 
supposed to know this, because I don't know.

The code on the safe door is not a cryptogram, i.e. simple cipher 
substitution. You will need Endora's help to decipher it.

When you SLEEP, people leave you. Remember to EAT and SLEEP when the 
need arises.

All of the tools you find in the Long Room are needed, some here, some 
elsewhere.

Terri Sheehan
2006-02-11

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