ARLENE The Guild Spectrum 48 This is an interesting game, though I am not sure it is playable directly unless you have first seen what you need to do. There is an unsatisfying conclusion, which makes the game less than great though the ambience is nice. There are many random elements, which make FIND <person> very helpful as each person goes his/her own way in the game. Hints: Physics knowledge is needed, but it is not too esoteric. What you have to do, however, is not easy. Once you have found the formulas by examining the quotation, just substitute the variables to get the Force. You need to have mass, length, and time. F = ma. So what is a ? Acceleration. Acceleration is length divided by time squared. So MULTIPLY mass and length to get an ML unit, and divide it by time squared. See – and you wondered where your high school physics would come in handy. You will need to play the game initially to find that Thu wants Linah's black skirt. Until you give it to him he will not help you. So restart, and take the skirt at the beginning. The force, together with another object, is needed to go past the end passage (the one in the north). Despite what the game says you do not need the lighting. Reading the text that is available, you find out that Endora is a linguist, Linah a chemist, Alz a sociologist, and Oni and Thu are councillors, disenchanted with each other. Alz is not vital to the game. Neither is Leo, though he can tell you to move the painting. But you would have done that anyway. You need to EXAMINE rooms where there is no hint that this is needed. So EXAMINE CEILING in the Obvious room, EXAMINE SHELF in the Dimensions room, EXAMINE WALLS in the room where the box is, EXAMINE DOOR where the Mona Lisa hangs. MOVE the painting. The box can help you carry things, but even then, you may have to drop things. Do not drop the jar. You need to make a jetbike to get past the end passage. For that you need the air cylinder, the sheet metal, the metal thing, and the magnet. This too is not easy. You will need help to get the Ultimate magnet off the wall, but it's the small magnet that is needed. When you have that, TAKE MAGNET again, and DROP MAGNET (you drop the ultimate magnet, but keep the other one). There are two places where you need to PRESS in a code. The first where the droid enters (ask Arlene for help here), and the second at the end of the north passage. There are lots of clothes here. None of these are needed except for the Linah's black skirt. This makes for much tediousness and frustration when you are playing the game. Follow the droid to see where he goes. You need to get in there. Ask Arlene for specific help: SAY ARLENE "COMBINATION", and later, SAY ARLENE "POWER OFF". All those objects which, when described, say "tranquility is the key" are unnecessary. You need to find a synonym to key in the code at the end of the passage. The synonym is "serenity". Don't ask me how you are supposed to know this, because I don't know. The code on the safe door is not a cryptogram, i.e. simple cipher substitution. You will need Endora's help to decipher it. When you SLEEP, people leave you. Remember to EAT and SLEEP when the need arises. All of the tools you find in the Long Room are needed, some here, some elsewhere. Terri Sheehan 2006-02-11 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com