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Dragon Slayer (Dragon_Slayer.txt)

DRAGON SLAYER
Written by Double Play Adventures
Walk Through by Dorothy Millard (Spectrum Version)

Notes:
1.Red Herrings:   
- Part 1 - Toadstool, Shield, Helmet, Bronze Key, Crossbow.
- Part 2 - Mirror, China Plate, Flintstone, Stick, Silver Vase.
- Part 3 - Cabbage, Lute.

2. Elements:
- Bucket (water)
- Flag (wind)
- Clay Pot (earth)
- Torch (fire)

3. Programming Error:
- Due to a programming error in the copy I had it was not possible to Get 
the Torch if you were carrying the Kram and therefore it doesn’t become the 
element fire.  
- The game is still completeable but without full score.  To complete the 
game if it has the above error, just leave out casting magic, open the 
casket and put the elements in the casket.  You will score 90% instead of 
100%.  
- To fix the above error if the database is available, list under “G”  
table and GET TORCH - change the first one to GET 39 instead of 38. 

4. Casting Magic: - Note the following when casting magic:
- Must be present:  Flag (wind), Bucket (water), Clay Pot (earth) and 
Burning Torch (fire).
- Must be absent:  Golden Keys, Brass Key, Silver Vase, China Plate, 
Mirror, Empty Bottle, Bottle of Wine, Bottle of Spring Water, Flint Stone.  


Walk Through
PART 1 - DRAGON’S LAIR
(Start in a clearing of tall oak trees), E, N, N (cornfield), GET SCYTHE, 
S, S, W, W (forest path), GET MATCHES, W, S, E (to ditch), U (to top of 
ditch), W (to where the river narrows), JUMP (to west bank 
of the river), W, U, W (end of track), CUT THICKET (using the scythe - you 
notice a spear), GET SPEAR, E, D, E, JUMP (across the river), E, D, W, N, N 
(to a deep pond with a leather bag at the bottom), GET BAG (using the 
spear), S, S, E, E, E (to woodsman’s hut with the woodsman sitting 
outside), GIVE BAG (he gives you an axe in return), S, S, S, S (to where 
the bramble bush is), CUT BUSH (with the scythe - underneath is a helmet 
and some brushwood), DROP SCYTHE, GET BRUSHWOOD (underneath you see a 
hole), DROP BRUSHWOOD (note you need light before going down the hole), N, 
N, U, W, W, GET LANTERN, E, E, D, S, S, LIGHT LANTERN, DROP MATCHES, D 
(through the hole into a cave).

W, S, S (to a chasm), JUMP (you are on the other side), S (into a small 
chamber), GET DIAMOND, N, JUMP (across the chasm), U, W, N, U, N (into 
dragon’s cave where the dragon is amazed at the diamond and stares at it), 
THROW AXE (it hits the dragon between the eyes and he falls dead), DROP 
DIAMOND, GET ROPE, GET RING, WEAR RING, GET AXE, S, D, S, E (into a large 
chamber where you see daylight through a hole above), THROW ROPE, LOOK (the 
rope is now hanging from the ceiling), U (the rope to a meadow).

S, S (you are outside a castle), SWIM (on the way a crocodile attacks but 
you kill it with the axe - you are now inside the castle), S (into 
courtyard), REMOVE RING, S (into throne room where the king demands proof 
of the deceased dragon), GIVE RING (he is very happy…. you are given your 
own castle and the princess’ hand in marriage).

PART 2 - TEMPLE OF LIGHT
(Many years later you are living happily in your castle when the call for 
help comes again, this time the evil wizard has disrupted the four elements 
from the Temple of Light and transformed them…. You start in a large 
clearing), S, S, D (sloping track), GET BOTTLE of wine), DRINK WINE, U, N, 
N, E, E, E, N (spring), FILL BOTTLE (with spring water), E (dell), WATER 
PLANT (the spring water is magical and the plant turns into the Kram), DROP 
BOTTLE, GET KRAM, W, S, S, GET SWORD, N, W, D, D 
(to ravine), E (the bridge is guarded by a troll), KILL TROLL (you catch 
the troll of guard and using your skill as a swordsman disembowel him).

E, U (tower), GET FLAG, INVENTORY (if carrying the Kram the flag turned 
into the element wind), D, W, W, U, U, W, W, N (into temple of light), DROP 
FLAG, DROP SWORD, S, S, S, D, S (river bank), GET BUCKET, INVENTORY (if 
carrying the Kram the bucket turned into the element water), N, U, S, S, U 
(into a small canyon), GET clay POT, INVENTORY (if carrying the Kram the 
pot turned into the element earth), D, N, N, N, N, N (into temple of 
light), DROP BUCKET, EXAMINE POT (inside are the golden keys), DROP POT, 
GET KEYS.

GET SWORD, S, W, N (to clump of trees), GET brass KEY, S, E, S, S, S, S 
(quarry), E, U, E, S (to quarry worker’s house), GIVE SWORD (he gives you a 
golden ladle in return), N, W, D, W, S (to wooden door), UNLOCK DOOR (using 
the golden keys), DROP KEYS, OPEN DOOR, S (into tunnel), S (into forest), W 
(you are at the centre of a group of huts where the leader wants a gift), 
GIVE LADLE, W (into clearing where there is a heavy chest), UNLOCK CHEST 
(using the brass key), DROP KEY, OPEN CHEST (inside is a burning torch), 
GET TORCH, INVENTORY (if carrying the Kram the pot turned into the element 
fire), E, E, N, N, N (quarry), N, N, N, N, N (clearing)

W, S (by large oak tree), U (into branches), EXAMINE HOLE (it’s too dark to 
see anything if not carrying the torch - the light from the torch reveals 
the Spell of Restoration), GET SPELL, D, N, E, N (into temple of light), 
DROP TORCH, CAST MAGIC (in a flash of light the bucket, torch, clay pot and 
flag are returned to the four elements), LOOK (you now see the four 
elements), GET ELEMENTS, OPEN CASKET, PUT ELEMENTS (they are returned… the 
wizard retreats to his castle swearing revenge and you return to your 
castle).

PART 3 - WIZARD’S CASTLE
 (The evil wizard has captured and imprisoned you in his evil castle… you 
start in a cold dark dungeon where if you try to go down you slip and 
fall), OPEN GRATING (locked), GET STONE, YELL (the guard comes and shines 
his lantern into the dungeon), THROW STONE (the rock hits the guard who 
falls unconscious and drops his lantern), GET LANTERN, D (into sewer).

W, S, S, W (to where the grate is in the wall), GET PLANK, E, E, E, S (by 
hole), GET ORB, N, U, U (to where there is a grating above through which 
you see the wizard plotting evil deeds), THROW ORB (it shoots through the 
grating, the wizard screams and drops a small key through the grating), GET 
silver KEY, D, D, W, W, N, N, W, S (castle rubbish pit), EXAMINE CABBAGE (a 
dagger falls out), GET DAGGER, N, E, U (the ladder - another grating is 
above), UNLOCK GRATING (using the silver key), OPEN GRATING, DROP KEY, U 
(into a large corridor), DROP LANTERN.

E, E (into guard room where there is an unconscious guard and a lute), N, 
U, U (to ground floor corridor), S (into a strange corridor where the walls 
begin to move), PUT PLANK (it stops them moving), S (into wizard’s 
bedroom), GET COAT, WEAR COAT, GET HAT, WEAR HAT, N, N, W (into guard room 
where the guard humbly bows thinking you are the wizard), W, S (into main 
hall), E, S (kitchen), U, U (to top floor of castle), S, E, E, E (onto flat 
roof), S, GET CROSS, N, W, U, U (to attic - note don’t go east or a 
trapdoor opens and you fall into a sewer), S (to corner of attic), OPEN 
CHEST (inside is the wizard’s spell breaker), GET SPELL, N, D, D, W.

W, N, E (into wizard’s secret workshop where the wizard backs away from the 
cross into a vat of boiling lead), W, D, D, N, W, N W, (to oak front door), 
OPEN DOOR (it is secured by a spell), CAST MAGIC SPELL (the spell is broken 
and the door is now unlocked), W (you are standing outside the castle, your 
task is over).

You have successfully completed all three adventures.
Score 100%


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