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Bog of Brit (Bog_of_Brit.txt)

BOG OF BRIT

Stormbringer Software - 1990 by Ian S. Brown
Spectrum 128

Your aim, as you are told at the beginning is to avoid being killed, acquire a 
vast fortune, find the family heirloom, and slaughter hundreds of animals 
and/or sorcerers.

While the game has a few nice allusions, it is not very satisfying. The 
maximum score appears to be 85, though if you have that, the game is still not 
"completed".  There are a great many useless and unnecessary objects, and it 
does not matter if you take them or not, either for the scoring or for the 
ultimate outcome of the game. While you can put things in your bag (once you 
have them), the weight limit is still the same, so it does not matter if you 
put things in the bag or not. I have the feeling that this game is incomplete, 
hence the dissatisfaction.

There are several archways which will only become apparent later in the game. 
This allows you to return to other places, which is good when you cannot get 
out in any other way. Finding these depends on having executed certain tasks, 
or having certain objects.

You can always get a horse if you have the card regardless in which location 
you leave him. You always have to get another one.

INVENTORY (boots, helmet, loincloth, amulet), SE, E, S, DOWN, TAKE CHAIN, E, 
SEARCH, TAKE CARD, EXAMINE CARD (a charge card), W, SW, SE, W, SW, SE, SE, SE, 
SW, E, (ignore the egg), DOWN, E, E, NW (the bears need a ball), SE, W, W (you 
hear about the archways), E, E, E, REMOVE AMULET, DROP AMULET (ignore the 
javelin), E, E, NE, GIVE CARD, MOUNT, E, READ SIGN (junction 1), N, N, N, READ 
SIGN (junction 2), N, N, N, READ SIGN (junction 3), W, DISMOUNT, W, NW, SW, 
EXAMINE POST, NE, N, TAKE APPLE, NW, EXAMINE SCARECROW (a hunchback - does 
this ring a bell?), SEARCH, TAKE BAG, EXAMINE BAG, PUT APPLE IN BAG, SE, 
EXAMINE BARN (the doors are locked), S, SE, GIVE CARD, MOUNT, E, N, N, N (the 
Chunnel entrance is being picketed).

Go S, READ SIGN (junction 4), W, DISMOUNT, W, N (you are asked your name), SAY 
ABOG@ (this gets you nowhere), SAY CONAN (I presume this reference is to the 
movie - Conan the Barbarian, but if you do not know this, you are stuck). The 
sentry thinks you are someone important and goes off so you can go north. Go 
N, N (the tattooist needs a needle), S, E, W, NE, N, SAY AHELLO@, E, S, 
EXAMINE BARRELS (empty). Ignore the rat and the chameleon. Go N, E (ignore 
Morphos - he wants lead but there is nothing to give him), S, S, S (you are 
told you can get money if you catch the chameleon but there does not appear to 
be any way to do so).

Go N, E, S, N, W, N, N, W, W, SW, W, SAY AHELLO@ TAKE APPLE OUT OF BAG, FEED 
PRISONER (while this is a nice gesture on your part, it does not earn you 
anything and does nothing to your score or the playing of the game), N, W, W, 
(he needs something to help him understand his magic spells), E, S, DOWN, 
EXAMINE CORPSE, SEARCH (you see a newspaper, and scissors), TAKE NEWSPAPER, 
READ NEWSPAPER, DROP NEWSPAPER (it is not needed ), EXAMINE SCISSORS (blunt), 
UP, W, W, DOWN, TAKE BOTTLE, SEARCH (you see a key - ignore it; it is not 
necessary as it does not unlock anything), UP, E, PUT BOTTLE IN BAG, S, UP 
(you see an archway).



GO ARCHWAY, E, E, E, E, NE, GIVE CARD, MOUNT, E, N, N, N, W, DISMOUNT, W, 
W, S, EXAMINE PLANT, GET BOTTLE OUT OF BAG, POUR BOTTLE (you satiate the 
plant and can now go south), S, S, S. You are faced with a cryptic to 
solve. SAY ADESPOT@ (ESP + autocrat). You get a skull. Go N, N, SEARCH, 
TAKE LADDER (you prop it up), CLIMB LADDER, N, E, GIVE CARD, MOUNT, E, S, 
S, S, W, DISMOUNT, W, SW, W, W, W, NW, GIVE SKULL,  NW, N, EXAMINE POLE 
(you see a crucified Beau), BITE NAILS (please do not ask me why and how 
you need to know to do that. You free Beau.) You are given a head with 
earrings). Go S, SE, SE, E, E, E, NE, GIVE CARD, MOUNT, E, N, N, N, N, N, 
N, N, N, W, DISMOUNT.

Go W, N, N, W, W, GIVE EARRING (you get a bell), EXAMINE BELL, E, S, S, 
GIVE CARD, MOUNT, E, S, S, W, DISMOUNT, W, NW, N, NW, GIVE BELL (to the 
scarecrow). You see an archway. GO ARCHWAY. You are in the Demon=s lair. 
TAKE DICTIONARY, N, NE, N, NW, GO ARCHWAY (you see devastation), SE, S, 
SE, GIVE CARD, MOUNT, E, N, N, W, DISMOUNT, W, N, N, W, N, W, W, GIVE 
DICTIONARY (you see a box), TAKE BOX, EXAMINE BOX (full of shares), PUT 
BOX IN BAG, E, S, DOWN, SEARCH (you get a needle), TAKE NEEDLE, UP, W, W, 
DOWN, (you see a key - but it is not helpful in anything so ignore it), 
UP, E, E, N, E, SE, N, GIVE NEEDLE (you get an ID badge), EXAMINE BADGE, 
WEAR BADGE, NW, W, S, W, N, UP (you see an archway), GO ARCHWAY.

Go E, NW, NW, N, GO ARCHWAY (you see more horrors), S, SE, SE, E, E, E, 
NE, GIVE CARD, MOUNT, E, N, N, N, N, N, N, N, N, N, DISMOUNT, DROP CHAIN, 
N (you are escorted to the rockface). You see an archway. SEARCH (you see 
a robe), TAKE ROBE, WEAR ROBE, GO ARCHWAY, NW, NE, N, N (you see a 
drill), EXAMINE DRILL (family heirloom), REMOVE BADGE, DROP BADGE, TAKE 
DRILL, S, S, SW, SE, E, REMOVE ROBE, DROP ROBE, TAKE AMULET, WEAR AMULET, 
W, NW, NW, GO ARCHWAY. You appear to have finished though not with all 
what you need. There may be a way to find what you need and finish the 
game, but I have not found it, despite keeping anything that may be of 
value. Score = 85%.

Terri Sheehan
2004-06-05


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