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Elfin Way (Elfin_Way.txt)

Solution (such as it is) for J. Gorman's Elfin Way.

I suppose this must count as an adventure, as it certainly isn't anything else.
There's a grand total of four objects (only one of which can be carried at a
time - taking the other drops the first, silently!), three puzzles (solving one
of which gets you no further towards the end), and (not counting directions)
five verbs, not including "drop"! What Elfin Way does have is locations, a full
hundred of them; with four objects, one monster, and one final goal, that means
that ninety-four of them are devoid of any interest. All in all, it's barely
even a game.

se, se, se, se, s, nw, w, s, sw, w, s, take gold.
n, e, ne, e, se, ne, ne, n, n, get in boat.
(Yes, you are now walking about _in_ the boat.)
s, e, s, se, s, sw, w, w, w, s, get in boat.
se, e, e.

I presume that's a victory, but you get the same text if you arrive here with
empty hands, or carrying the one object you haven't seen yet.