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Mandroid (Mandroid.txt)

Solution to Robert Sibthorp's Mandroid Game 1

start, examine desk, take pad, north, west.
examine locker, take launcher, connect launcher.
east thrice, north, east, examine weapons, take torpedos, insert torpedos.
west twice, north, west, remove picture, examine safe, turn dial, take note.
east, north twice, east, launch torpedos, east twice, north.
insert code, east, open container, dismantle legs, take legs,
climb mobile, activate mobile, east, south twice, launch rockets, more.

You can get 20 more points for unnecessary violence. You're on a timer -
at turn 70, Dr. Reed destroys history - but you do have enough turns left
to get the full 100 points. I'm not going to tell you how, though: be
grateful that I helped you save the world...
                                            -- Richard Bos, October 2014