JESTER'S JAUNT June Rowe, P. Cardin Zenobi Spectrum 48 This is a delightful, whimsical game, with minimal violence, logically derived puzzle, very few "find the verb" problems, and a clear goal. You are not allowed to go certain places unless you have all the necessary objects, so rarely do you have to replay the game again from the beginning. There are also bits of wry humour thrown in. Objects no longer necessary are taken away by your brothers. All in all a good game without many of the frustrations often found when writers try to be too tricky and clever. A few red herrings are thrown in, but since you can carry many objects, particularly after you find the basket, this is not a problem. However, some objects need to be actually carried, not just in the basket, to enter certain locations. There are some delightful hints given in some messages. You are Early, one of seven brothers. Your goal is to rescue the Princess' beloved, Prince Yandor who has been kidnapped by Vilana. You are told that you must say goodbye to the Princess and your brothers before you leave. Part 1: INVENTORY (you are wearing a jester's suit), EXAMINE SUIT (no pockets), W, W, N, N, EXAMINE RACKS, TAKE BASKET, EXAMINE RACKS, TAKE APPLE, EXAMINE RACKS, TAKE PEAR, PUT ALL IN BASKET, S, E, EXAMINE PASSAGE, TAKE GREY KEY, N, E (door is locked), EXAMINE DRAWER, UNLOCK DOOR (Tidy takes the key), EXAMINE BOOKS (various sections), EXAMINE SECTION, EXAMINE LANGUAGES, TAKE BOOK, EXAMINE BOOK (Charmian's name is on it), READ BOOK (the Greek alphabet is given), W (you put the book back on the shelf), S, S, E, E (Brains tells you not to throw anything away), NE, EXAMINE CROWNS, EXAMINE ROBES, NW, EXAMINE MIRROR, EXAMINE ROOM, S, EXAMINE WARDROBE, EXAMINE DRESSES, W, TAKE HAMMER, EXAMINE HAMMER (for hitting the gong). HIT GONG. The princess and your brothers arrive. Tidy takes the hammer. SAY ALPHA (he gives you a cure-all pill), SAY BETA (he gives you a box), SAY GAMMA (he gives you a never-empty piedish), SAY DELTA (he gives you a whistle), SAY EPSILON (he gives you a hanky), SAY ZETA (he gives you a tin), SAY CHARMIAN (she was going to give you a magic coin but Yandor lost it in the grounds somewhere - this is a nice way of telling you this is a necessary object and you need to find it before leaving; so she gives you a model of the prince's horse which only he can ride, and when you find the prince "call Beauty" and he will appear. She also gives you her pony). EXAMINE PILL (looks like aspirin), EXAMINE BOX (it has a grid with a white substance in the holes), EXAMINE PIEDISH (contains a pie), EXAMINE WHISTLE (only dogs can hear it), EXAMINE HANKY (green-silk and embroidered with rushes and marsh marigolds, i.e. water plants), EXAMINE TIN (has a red cross on it), EXAMINE MODEL (a beautiful replica of Beauty), PUT ALL IN BASKET. Go S, S, S, E, EXAMINE GNOME, SWIM, TAKE BRASS KEY, SWIM (you are feeling very cold), EAT PILL (you are cured), W, W, S, S, S, S (the door is locked), UNLOCK DOOR (Tidy takes the key), TAKE SPADE, TAKE AXE, N, W, DIG, TAKE CARROT (though it is not really necessary), E, N, EXAMINE BUSH, DIG, TAKE WHEEL, EXAMINE WHEEL, N, N, DIG (Digger takes back the spade), TAKE BONE, EXAMINE BONE (still has meat on it), E, S, S, E, EXAMINE DOG, GIVE BONE (the dog moves), E (you get a saddle), N, EXAMINE DINKY (the right size for you), EXAMINE BEAUTY, TAKE APPLE, GIVE APPLE (Dinky lets you saddle her), RIDE DINKY, S, W, S, DISMOUNT, CUT IVY (Digger retrieves the axe), CLIMB TREE, EXAMINE RECESS, TAKE COIN, EXAMINE COIN, DOWN, TAKE MODEL, TAKE BOX, TAKE PEAR, TAKE WHISTLE, RIDE DINKY, W, EXAMINE SENTRY, BLOW WHISTLE (the dog comes), S (Dinky throws you off and gallops south). PUT ALL IN BASKET, S, S, E, E, N, E, E, E, N, BREAK WINDOW (you are bleeding), TAKE TIN, OPEN TIN (a bandage flies out and settles on your wound. Tidy takes the tin), IN, EXAMINE BENCH, TAKE HANDSAW, OUT, S, S, S, W, N, READ SIGN (a school for Elfin children who are taught to sit and stay), TAKE LEAFLET (it has the names of the pupils who completed their training; note the names - one you will meet in the future), S, S, EXAMINE DESK, TAKE CAP, EXAMINE CAP (Zarion - one of the graduates), E, PUT ALL IN BASKET, TAKE BADGE, EXAMINE BADGE (be kind to elephants - this is a hint for a future puzzle), WEAR BADGE, W, N, E, N, N, W, W, W, S, W, W, W, E, E, E, S, S, TAKE HANKY, DROP HANKY (you can now cross the swamp standing on moss), E, S, EXAMINE TREE, UP, UP (you see something in a bird's nest), DOWN, TAKE HANDSAW, CUT TREE (Digger takes the handsaw), EXAMINE NEST. TAKE CHAIN (you feel calm), EXAMINE CHAIN, EXAMINE CLIP (for attaching to a ring), E, E, EXAMINE CART, PUSH CART, W, W, N, N, N (you see a woman who will help you if you get her back to the caravan), EXAMINE WOMAN (probably a witch), DROP CART, TAKE WOMAN, PUSH CART (a wheel falls off), TAKE WHEEL, ATTACH WHEEL, PUSH CART, S, S, W, W, S, DROP CART, S (you enter the caravan), EXAMINE CAGE. The woman gives you the bat and says if you ever get lost in the Ogre's forest, drop him and he'll fly home since he belongs to the ogre. Go N, N, E, N, W, W, CLIMB GATE, YES (you hear the hungry Ogre), W, S (you are lost), DROP BAT (you follow it and find yourself in a cave), E, S, W, W. The Ogre gives you a riddle. TAKE PEAR, GIVE PEAR (not quite enough), TAKE PIEDISH, EAT PIE, GIVE PIEDISH, REDESCRIBE, MOUNT DINKY, W. You are finished Part 1. Score: 100% Part 2: When you load this part (if you are playing the .Z80 version, rather than the .tzx version), you will find that you have only all some of the objects you collected in Part 1; thus you will not have the badge or the leaflet, neither of which you need in Part 2. You have the carrot and the cap, which you don't need either. Go S, E, READ SIGN (there is a tiger in the area), E (Dinky gallops away), TAKE SWORD (it flies up and you hear laughter), TAKE SWORD (you see Zarion), SAY SIT. Zarion gives you his hat. EXAMINE HAT, WEAR HAT, E (a native walks by and ignores you - this is a hint), REMOVE HAT, PUT ALL IN BASKET (the sword won't go in it), EXAMINE GRASS, TAKE POT (handle is broken), E, E (you see a hitching rail), E, EXAMINE BULL (ring in its nose), TAKE CHAIN, ATTACH CHAIN (the bull calms down), TAKE CHAIN, W, ATTACH CHAIN, E, E, TAKE ROPE, S (ignore the jug for now as it breaks if put down), W, TAKE CORN, E, N, W, W, S, W, S, S, EXAMINE BODY, TAKE SPEAR, EXAMINE SPEAR (traces of fibre on the shaft), EXAMINE SKIN (might have been a berry. The peaceful smile on the corpse's face, despite the grievous wound, is a clue), N, E, S (you see a boat on the island with a stump on it), N, E, E, S. TIE ROPE TO SPEAR, TIE ROPE TO TREE, THROW SPEAR (it embeds itself in the stump), DROP ALL, TAKE CORN, CLIMB ROPE, IN, TAKE CORD, ROW BOAT, TIE CORDE TO POST, OUT, S, W, EXAMINE PEACOCK (hungry), GIVE CORN, TAKE FEATHER, E, N, IN, UNTIE CORD, ROW BOAT, TIE CORD, OUT, CLIMB ROPE, TAKE ALL, PUT ALL IN BASKET, N, W, W, W, N, E, N, E, E, S, TAKE JUG, N, W, W, W, W, W, W, W, S, S, EXAMINE ELEPHANT (it's dying), KILL ELEPHANT (how to do this humanely?), TAKE POT, N, E, TAKE POT, TAKE WATER, W, S, GIVE WATER (the elephant spills the water), N, E, E (you see the tiger), TAKE WHISTLE, BLOW WHISTLE (the tiger chases the dog), E, EXAMINE BERRIES, TAKE STICK, EXAMINE STICK (traces of red, sticky stuff on it), TAKE BERRIES, LOOK IN POT (full of berries). Go W, W, W, S, GIVE BERRIES. Ganesh, the Elephant god appears. In gratitude, he gives you the strength of an elephant. Go S, S, S (you hear voices from the cave), S (you can't there is a boulder in the way), PUSH BOULDER, S, EXAMINE SHAMAN. He tells you that the sword is useless against Vilana, but he will give you something and let you through his cave if you give him a peacock feather. TAKE FEATHER, GIVE FEATHER. The shaman gives you a glass dagger. It's almost invisible and he puts it in your basket. Go E, E, IN, TAKE SUITCASE, EXAMINE SUITCASE, OPEN SUITCASE, EXAMINE SUITCASE (contains about 100 pairs of boots), EXAMINE BOOTS (small), CLOSE SUITCASE, OUT, W, UP, EXAMINE CENTIPEDE (his feet are sore), OPEN SUITCASE, GIVE BOOTS. The centipede offers to help you if you get stuck. Just wait for him. Go UP (you see a swamp with stepping stones), EXAMINE STONES, N (the stone sinks), WAIT. The centipede arrives and uses only particular stones. FOLLOW CENTIPEDE, FOLLOW CENTIPEDE (you find yourself under an archway), E, E (you see an owl on watch). Remember what happened when you wore the hat? TAKE HAT, WEAR HAT, S, S (the hat turns into a butterfly), E, TAKE BUCKET, EXAMINE BUCKET (clean), W, W, EXAMINE WELL, PUT BUCKET ON HOOK, TURN HANDLE, TURN HANDLE, TAKE BUCKET. Remember the nearly invisible dagger? How to hide it? TAKE DAGGER, PUT DAGGER IN BUCKET (it seems to disappear completely), E, S, DOWN, E. Your sword is confiscated, but not the dagger. Go N, EXAMINE SAUCER (empty), GIVE MILK, E, N, EXAMINE COOK (he is busy peeling and chipping potatoes for dinner), N (you can't), TAKE BOX, GIVE BOX (you can now use the private door), N (you find yourself back in the courtyard thus getting out past the guard), S, DOWN, E, TAKE DAGGER, E, EXAMINE VILANA (there is a spell across the dungeon that only she or her death will cancel), KILL VILANA, E, E (you see the Prince and a mouse), TAKE MOUSE, EXAMINE MOUSE. [Certain birds love mice!! This will help you get past the owl]. Go W, W, W, N, E, N, N. The Prince wishes Beauty were here. TAKE MODEL, CALL BEAUTY. As Beauty flies off with the Prince, you hear him say to use the coin at the arch. DROP MOUSE (the owl deserts the gate), N, N, W, W, TAKE COIN, TOSS COIN. You are back home, and everyone is happy. Score: 1005.You are finished. Terri Sheehan 2004-09-08 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com