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Philosopher's Quest (Philosophers_Quest_bbc.txt)

PHILOSOPHER'S QUEST

1. You start in the shop. Do not take anything. Go S. TAKE LAMP. LIGHT LAMP.
2. Go E. TAKE AMULET. D to Piccadilly Circus. W, leave amulet and lamp at 
sign. Go W and THINK. Return E for Amulet and Lamp.Go W and get BOOK. Return 
to Piccadilly Circus. Go N and RUB AMULET. JUMP N and TAKE MASK; CRAWL N and 
take trophy; HOP S then RUN S and return to P. Circus.
Go SE, S and TAKE CHAIN. Return to P. Circus. Go U, N, and N into the Shop. 
DROP book, chain, and amulet.
3. Return to P. Circus - take BOTTLE; NE and take MATCHES; SE and take 
CHEESE. Go U and drop cheese. Go N and take AQUALUNG, KEYS, and ROD.
4. Go S - throw ROD - and go S to beach. Leave bottle matches and aqualung on 
beach. Go back and get Cheese. Leave cheese halfway down the passage and go 
to beach. Return for cheese and leave it at W end of the beach.
5. Go NW to bungalow, N into bungalow. Open door, go E into larder and take 
TEA. Go W and N to old lady. S out of bungalow and SE to beach.
6. (get 1st dog)
Take cheese and go N into cliff. N into small room, take MOUSE, drop cheese. 
N into larger room, NE to elephants' graveyard, take TUSK. Go N and get 
dog,S,W,S,S to beach. Drop mouse and mask. Take dog to bungalow.
7. Return to beach, take DRIFTWOOD and drop it at E end of the beach.
8. (get 2nd dog)
Go E from shop, D to P. Circus. Go N as before and CALL SPOT. Take dog and 
return to bungalow.
9. (get 3rd dog)
Return from bungalow as before, collect bottle and go to N end of passage. Go 
E,E to alcove. Take DOG. Go N,W to dead Man's End, E to alcove. the dog 
should now be visible. take dog to bungalow. Follow old lady N and take WILL. 
return to dead Man's end.
10. Go D into Smooth Corridor. Go E and FILL BOTTLE. W into maze of smooth 
passages. Follow maze, take PLATYPUS. Leave will at solicitor's, go away, 
then return and take CHEQUE. Follow maze out and U to dead Man's End. Go N,N 
into shop, drop platypus, tusk, cheque at the shop.
11. Return to beach, take wood, matches and aqualung. Go S into sea. D,S and 
D to sea bed. Continue S to wreck. (IMPORTANT: count how many turns you spend 
at sea bed).
12. Collect SLIPPER from cupboard by using KEY. Collect CHEST, move octapus 
by throwing bottle of INK at it. Go to entrance of wreck. drop KEYS.
13. Go N into WHALE. Move through whale - W,W,W,E,E,E,S - take TOOTH. Strike 
match, light FIRE - this will eject you from the whale. Go U to mid-depth. Go 
N to beach, but make sure you spent one turn at mid depth for every five 
spent at sea-bed before going U to surface. Then go N onto beach. Drop 
aqualung.
14. Go N and into shop. Drop Chest, Tooth and Slipper in shop.
15. Go E and D to P. Circus. SW to mariner. Go W, W and take ALBATROSS. Go E 
and NE to P. Circus. Switch lamp OFF and strike match.
Go D,W,E,S,S,W,W, and W to workman. You should have just enough matches. 
After meeting workman switch lamp ON and go E to P. Circus. Go D again; then 
W,E,S and N. Take PORTRAIT. Go W,E,W,S,S,W,W,W, and E to P. Circus.
Go U, N, and N into shop. Drop Albatross and portrait. You should now have 
249 points !
Additional note : When in shop take rod, keys and aqualung. Throw keys out of 
shop. You will only get away with this once, so must complete the game this 
time around or have to start all over again.

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