IMPACT Laurence Creighton Zenobi Software Spectrum 48 Like all of Creighton's games, this one is complex, with a little deviancy thrown in. While HELP is available in certain locations, you need to be carrying a specific object in order to get it. There is a limit to the number of objects you can carry so you frequently need to re-visit a previous location. There is a specific order to perform certain actions. LOOK, LOOK UNDER, LOOK BEHIND are all different. This is necessary in several locations. Several objects are needed more than once (pliers, matches, compass, spade, dagger). Dropping things tends to break them; PUT <object> instead. When you are in the house, make sure you are not caught with certain objects you are taking (i.e. trousers, lamp, jar). There are a few red herrings (egg, icy pool). An asteroid is about to hit London. You goal is to find the repelling beam machine and deflect the asteroid. You find yourself on a busy highway. INVENTORY (nothing), TAKE SCROLL, READ SCROLL (a shortcut for verbs. Inputs of three words are occasionally needed. Handle fragile objects carefully), DROP SCROLL, E, E (you see a man), WAVE (you get the canoe and paddle), EXAMINE CANOE (rope dangles), UNTIE ROPE, IN CANOE (you paddle across), EXAMINE FOUNTAIN, EXAMINE WATER, TAKE MATCHES, EXAMINE MATCHES (wet and soggy), DRINK WATER, E, S, S, EXAMINE BARREL, LOOK UNDER BARREL, TAKE DISC, TAKE BARREL, LOOK IN BARREL, SHAKE BARREL (a needle falls out), TAKE NEEDLE, DROP BARREL, N, E, NE, N (you see a farmer), EXAMINE FARMER (he's holding a fishing reel), TALK FARMER (he can't hear you), HELP (he's deaf but he won't admit it),TALK LOUDLY (he needs the key to the tractor before you can enter the house; he opens the gate), TAKE WOOL, S, DROP ALL, TAKE MATCHES, N. Go W, EXAMINE TRACTOR, LOOK UNDER TRACTOR, TAKE SCREWDRIVER, TAKE MAGAZINE, EXAMINE MAGAZINE (about fishing), E, N, GIVE MAGAZINE (a key falls in and now you can enter the house; he says to call him if you need him), IN, W, TAKE TROUSERS, EXAMINE TROUSERS, EXAMINE POCKETS, TAKE COIN, DROP TROUSERS, E, N, EXAMINE LAMP (has a little paraffin in it), TAKE LAMP (it's bolted to the table). [Don't take it yet. Some things appear to be random here, so you may need to adjust]. Go S, E (if the farmer's wife is not preoccupied - HELP (wait until she is distracted; if she is TAKE JAR – go W, OUT, S, S, PUT JAR, DROP COIN, N, N, IN, E), N (you see a working dryer), INSERT MATCHES, EXAMINE MATCHES (dry), S, EXAMINE FIRE, TAKE CROWBAR, W, N (wait until the farmer arrives and leaves), UNSCREW LAMP, TAKE LAMP, S, OUT, S, S, PUT LAMP, DROP ALL, N, N, IN, E, N, NE. TAKE BROOMSTICK, EXAMINE BROOMSTICK (has holes in it), EXAMINE CUPBOARD (closed), OPEN CUPBOARD (with what?), CALL MAN (he opens the cupboard), EXAMINE CUPBOARD, TAKE ROD, SEARCH CORNER, TAKE SPADE, EXAMINE ROD, SW, S, W, OUT, S, S, DROP ALL (there should be 14 objects here), TAKE CROWBAR, TAKE ROD, SW, E, IN (there is a chain on the door), INSERT CROWBAR (the chain snaps), DROP CROWBAR, IN, EXAMINE GENERATOR (powerful enough to drive a lift, but it's off), INSERT ROD (you make a lever), PRESS LEVER (you hear power), LOOK BEHIND GENERATOR, TAKE BONE, OUT, W, NE, TAKE LAMP, TAKE MATCHES, TAKE SPADE, SW, E, E, IN, PRESS D, OUT, LIGHT LAMP, E, CLIMB RUBBLE, EXAMINE NICHE, TAKE GLOVE, WEAR GLOVE, DOWN, DIG RUBBLE, TAKE DAGGER, W, W (you see a door with a gap and a dog who takes the bone), EXAMINE DOOR (a pile of soil prevents it from opening). HELP (the dog could be persuaded to flatten that pile), SEND DOG (he digs and the door opens), W, DIG, DIG, TAKE GALOSHES, WEAR GALOSHES, EXAMINE SHAFT (too small for you), E, E, EXTINGUISH LAMP, IN, PRESS U, OUT, W, W, W, N, E, DOWN, SEARCH PIT, TAKE PLIERS, UP, W (you give the galoshes to a tramp), S, E, NE, DROP SPADE, TAKE NEEDLE, SW, W, N, N, HELP (you'll need to wobble the needle on something), DROP NEEDLE, S, S, E, E, E, IN, PRESS D, OUT, LIGHT LAMP, W, W, S, READ NOTICE (don't dig), PULL NAIL, TAKE NAIL, N, E, E, EXTINGUISH LAMP, IN, PRESS U, OUT, W, W, NE, TAKE PADDLE, SW, W, N, N, PUT LAMP, TAKE NEEDLE, MAKE COMPASS, TAKE LAMP, NW, EXAMINE RAFT, (it won't sink), PUT LAMP, DROP ALL, TAKE COMPASS, SE, S, S, E, NE, TAKE JAR, TAKE COIN, TAKE ROPE, TAKE DISC, TAKE BROOM, SW, W, N, N, NW, PUT JAR, SE, S, S, E, NE, TAKE WOOL, SW, W, N, N, NW. BOARD RAFT (rope is still tied), UNTIE ROPE (it's too tight), DROP WOOL, TAKE DAGGER, CUT ROPE (almost cut through), DROP DAGGER, TAKE MATCHES, BURN ROPE, DROP MATCHES, TAKE PADDLE, BOARD RAFT (you paddle to the other side), DROP ALL, TAKE PADDLE, BOARD RAFT, TAKE LAMP, TAKE JAR, TAKE MATCHES, TAKE WOOL, TAKE PLIERS, BOARD RAFT, PUT LAMP, PUT JAR, DROP ALL, TAKE PADDLE, BOARD RAFT, TAKE GLOVE, WEAR GLOVE, TAKE DAGGER, BOARD RAFT, DROP PADDLE, TAKE JAR, EXAMINE JAR (vacuum sealed), N (you see a bear), HELP (just leave the honey), S, PIERCE LID, DROP DAGGER, N, PUT JAR (the bear takes the honey), S, W, EXAMINE GUARD, TALK GUARD (since you are going to save London you can pass with 1 quid), E, TAKE COIN, W, GIVE COIN, W, EXAMINE TREE (hollow), EXAMINE PATTERN, EXAMINE BARK (moveable). HELP (bark must be moved out of the way), TURN BARK (you create an opening), CLIMB LADDER (you see an egg – ignore it), DOWN, E, E, TAKE LAMP, TAKE MATCHES, TAKE WOOL, TAKE BROOM, TAKE ROPE, W, W, IN TREE, LIGHT LAMP, PUT LAMP, DROP ALL, UP, E, E, TAKE PLIERS, TAKE DISC, W, W, IN TREE, DROP ALL, TAKE GLOVE, WEAR GLOVE, TAKE LAMP, UP, TAKE LADDER, E, E, N, READ SIGN, E (you see stalagmites to the east), HELP (make an improvised pathway), LAY LADDER, E (you see a hook), TAKE HOOK (you can't), TAKE LADDER, PROP LADDER, CLIMB LADDER, PULL HOOK (you are slipping), EXAMINE RIDGE (you see a parasol), TAKE PARASOL, OPEN PARASOL (you float down), DROP PARASOL, TAKE LADDER, LAY LADDER, TAKE HOOK, W, W, S, W, W, IN TREE, W (how?), TAKE ROPE, TIE ROPE, THROW ROPE, N, EXAMINE PLANT, EXAMINE GARDEN (herbs), LOOK BEHIND PLANT, TAKE HERB, EXAMINE HERB (enhances any dish), S, TAKE MATCHES, UP, EXTINGUISH LAMP, E, E, TAKE COMPASS, TAKE PADDLE. BOARD RAFT, SE, S, S, E, NE, N, N, IN, E, GIVE HERB (the farmer's wife gives you the professor's key), W, OUT, S, S, SW, W, N, N, NW, BOARD RAFT, DROP PADDLE, W, W, IN TREE, LIGHT LAMP, TAKE BROOM, TAKE WOOL, SWING, HELP (tidy-up), EXAMINE LEDGE, REMOVE NEEDLE, INSERT NAIL (you make a paper-lifter), LIFT PAPER, EXAMINE PAPER (you see coordinates), READ PAPER (28ºS 172ºW), SWING, TAKE DISC, DROP MATCHES, TAKE PLIERS (ignore the icy pool), SWING, N, EXAMINE DOOR, UNLOCK DOOR, DROP KEY, IN, E, EXAMINE WALL, THROW TRIPSWITCH, EXTINGUISH LAMP, W, W, TAKE NOTEBOOK, READ NOTEBOOK (punch coordinates in computer, open dome, switch on machine, turn knob, don't forget to bl...), EXAMINE COMPUTER, ON COMPUTER, INSERT DISC, 28S 172W, E, UP, PRESS GREEN (ceiling opens), DOWN, EXAMINE MACHINE, TURN KNOB, BLOCK EARS, PRESS BUTTON. You repel the asteroid and are finished. Terri Sheehan 2005-07-08 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com