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Adventures of Buckaroo Banzai, The

Adventure International 1984

Aka:
Buckaroo Banzai
Language:
English
Authors:
Phillip Case, Scott Adams
Platforms:
Apple II, Atari 400/800, BBC/Electron info, C16/Plus4, C64/128 info, PC, Spectrum, TI-99/4A, TRS-80 info
Genres:
Based on film/TV/radio, Science fiction
Related:
Scott Adams Adventures [1: Adventureland, 2: Pirate Adventure, 3: Secret Mission, 4: Voodoo Castle, 5: Count, The, 6: Strange Odyssey, 7: Mystery Fun House, 8: Pyramid of Doom, 9: Ghost Town, 10: Savage Island part 1, 11: Savage Island part 2, 12: Golden Voyage, The, 13: Sorcerer of Claymorgue Castle, The, 14: Adventures of Buckaroo Banzai, The, 15: Return to Pirate's Isle]
Entered by:
dave, Gunness, Starscream
Added:
10-05-2010
Edited:
24-07-2012

Synopsis

Inspired by the cult movie The Adventures of Buckaroo Banzai Across the 8th Dimension, this game actually works as a sequel of sorts. As Buckaroo Banzai, an amazing neurosurgeon-cum-rock star-cum-test pilot, you have to repair a rocket car (which takes Banzai into the 8th dimension in the movie) and defuse a nuclear device primed to explode.

According to Scott Adams, he wasn't very heavily involved in the game's creation.

"Buckaroo Banzai was supposed to be a cult smash from the start and a start of a long series. [a sequel, BB Against the World Crime League, was announced in the movie's credits -Ed]

"They planned to have actual clubs across the country and merchandise etc.

"They did cross licensing in anticipation of that." (Scott Adams, February 2012)

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Images

Image
Buckaroo_Banzai-TI99.png a15_buckaroo_banzai.gif ccs20.bmp BuckarooBanzai.gif BuckarooBanzai.gif Adventures_of_Buckaroo_Banzai.png

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