Despite the Chief Examiner's assurances, I found this notably easier then Part I, mainly because there are no random elements. The main difficulty is the start, and realising the use of some of the objects, but once you notice what is going on, puzzles are still difficult but fair. Requires a good deal of trial and error, and there's an unexpected reward in the form of backstory. This and the (in) famous fact that the game can be soft-locked even before play begins makes this one the most innovative in the whole Adams series, but conceptually Parts I and II are to me a single adventure.
there are two possible passwords: http://manillismo.blogspot.com/2012/09/savage-island-part-ii.html
Final decoded message:
http://manillismo.blogspot.com/2012/09/savage-island-part-ii.html
Despite the Chief Examiner's assurances, I found this notably easier then Part I, mainly because there are no random elements. The main difficulty is the start, and realising the use of some of the objects, but once you notice what is going on, puzzles are still difficult but fair. Requires a good deal of trial and error, and there's an unexpected reward in the form of backstory. This and the (in) famous fact that the game can be soft-locked even before play begins makes this one the most innovative in the whole Adams series, but conceptually Parts I and II are to me a single adventure.