The classic Sierra On-Line Adventures

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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CokeAddict
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The classic Sierra On-Line Adventures

#1 Post by CokeAddict »

How come the King's quest, Police Quests, Lesuire Suit Larrys, etc have been omitted.

Apparently the Amiga is missing a lot (Beneath a steel sky, Dark Seed, Cruise for a Corspe) - just to name a few.

Or are we just concenrating on classic 8-bit adventures?
Alastair
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Re: The classic Sierra On-Line Adventures

#2 Post by Alastair »

This site concentrates on adventures where you need to type in commands rather than the point-and-click method of interaction used in the games you mentioned. There are some entries on the site for games that are not strictly type in adventures, I'm sure Jacob has a logical explanation as to why these games have entries...
Mr Creosote
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Re: The classic Sierra On-Line Adventures

#3 Post by Mr Creosote »

The *Quest games do have a parser interface, though. They should be included.
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Gunness
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Re: The classic Sierra On-Line Adventures

#4 Post by Gunness »

Alastair wrote:There are some entries on the site for games that are not strictly type in adventures, I'm sure Jacob has a logical explanation as to why these games have entries...
At least some of these are here for "historical" reasons - for instance, there were a lot of requests for Maniac Mansion at a certain time, and I wanted to cater for the users. Hence the game was included, probably based on some twisted logic suggesting that the puzzles in MM were somewhat text-like :)
The Quest games were not included on the original site, as they were so well covered elsewhere, but I can see why they might belong here. I'll set them up.

Other games have a multiple choice-interface but are otherwise based around text and text puzzles (if I were rude I might suggest that a lot of the earliest text adventures had so limited vocabularies that they might as well have been multiple choice).

I don't have an overview of what titles might warrant deletion, but I'm open to suggestions.
Alastair
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Re: The classic Sierra On-Line Adventures

#5 Post by Alastair »

Gunness wrote:I don't have an overview of what titles might warrant deletion, but I'm open to suggestions.
I think that it's more of a case of what to add rather than what to delete.
Alebo
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Re: The classic Sierra On-Line Adventures

#6 Post by Alebo »

But Seriously… Text-Adventures and 256-color Point’n’Click RPGs like these? Where’s the connection?
Alastair
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Re: The classic Sierra On-Line Adventures

#7 Post by Alastair »

Alebo, if an RPG contains puzzle elements that would not be out of place in a text adventure then the RPG can be considered suitable for this site especially if the solution requires you to type in the commands. If the RPG is point'n'click only and it appears on this site then it must be due to those mysterious "historical" reasons that Jacob mentioned.
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Gunness
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Re: The classic Sierra On-Line Adventures

#8 Post by Gunness »

Honestly, I can't remember why Elvira was added. It must have been 10 years ago. As long as the problematic titles in question don't take up more than a tiny fraction of the total # of games, I don't see that it's much of a problem. For the record, this specific game has some quite elaborate puzzles.
One thing's for certain, though, all games added during the last few years have had text interfaces.
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Re: The classic Sierra On-Line Adventures

#9 Post by Mr Creosote »

So, Jacob, what is your view on the Sierra AGI games? Almost the complete screen is taken up by graphics and the protagonist is seen and moved around with the cursor keys on the screen, but any activity above that goes through a simlistic text parser. Include them or not?
Last edited by Mr Creosote on Mon Sep 03, 2012 8:08 pm, edited 1 time in total.
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Gunness
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Re: The classic Sierra On-Line Adventures

#10 Post by Gunness »

Definitely keep them. Purists may frown at their inclusion, but let's face it: a game like King's Quest IV has more text, a better parser and probably a better vocabulary than quite a few of the early titles we include. We have other arrow key/joystick controlled games with text input, such as African Safari and Sim Zala Bim (both dreadful, by the way ;)) and in my opinion they belong here in equal measure.
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