Mr Creosote wrote:The second dimension is host systems, i.e. the system the visitor is actually using for his or her daily work.
My guide had a line in reminding *nix users to compile the emulator.
Gunness wrote:Samwise wrote:Well, I still think there's a bit of inconsistency at play here about whether this site is supporting the emulation side or not, but you're the boss.

You need to elaborate that a bit, I'm afraid

Is it because we're not supporting all platforms equally or because I find that emulator links on all relevant game pages are overkill? No hard feelings, I'm just trying to understand you.
Not so much stock emulator links, per se.
If you were going to have a policy of full support available on this forum for getting titles working, I'd probably expect to see each of the titles either hosted or directly linked from each CASA entry. So you go the CASA page for
The Hobbit and you'd see links to cassette/disk images at WorldofSpectrum and Lemon64 etc. with a a link next to each with the primary emulator that the game has been tested with e.g. next to the Lemon64 link would be a link labelled vice. However, as you're providing the support locally, instead of that being an actual link to the vice homepage, I'd see that going to the vice entry on the emulators page of CASA. That entry would be as you're describing - a fairly detailed description of how to get each emulator running, and to load the game that is linked.
My problem with only doing the emulators page, which it sounds like what you're proposing, is that you run the risk that someone will download the game from a non-obvious source which may not be in the common format. For example, in the beeb world the website
The BBC Lives! was one of the biggest sites back in the early-mid nineties. It is no longer maintained, but it remains online as a static archive as it has a lot of great content. A good number of the titles available were archived as individual files rather than as disc images (which started off as the norm for archiving), but which are no longer generally supported by modern emulators - so it's usually best to manually convert them into disc images which is a bit fiddly and long-winded. Trying to support that level here at CASA is pretty mad, which is why if you're going to do the full support thing I think it might be better to point to known working images, even if they're not locally hosted.
I am of course a newcomer here, though, so happy to follow where you lead.
Gunness wrote:I think your guide is excellent. Simple as that. And to prove my point about why I think beginner's guides might be necessary:
- DFS DISC - to run the game, type:
?&224=&A6
Then hold down the SHIFT and D keys, whilst you tap the BBC's Break key (usually mapped to F12 on the PC). Release the SHIFT and D keys.
Scary stuff indeed!

That's from the full version, which tries to cater for any BBC Micro system/software. The abridged version drops the poke line because that's only to ensure there are no problems if the beeb is networked, which is unlikely with the default emulator settings.
The SHIFT+D+BREAK could also be simplified to SHIFT+BREAK, if you assume that DFS is the currently selected filing system which it usually is, again with the default emulator settings.
Once you've got the knack, it's very simple to load a disc with SHIFT+BREAK but a lot of people find it quite awkward at first to keep hold of the SHIFT key until after you've let go of BREAK, esp. if they're watching someone more experienced do it quickly. Once they've got SHIFT+BREAK down, SHIFT+D+BREAK is a cinch and it ensures that even if the machine currently has another filing system selected, like ADFS, then it will switch to DFS before trying to boot the disc.
Sam.