The wind howls at our backs as Marissa fumbles with the lock on the front door. Her little fingers, the tips blue and shrunken, seem to struggle with the bulky mortice key. I bite down on my impatience before it has a chance to flare.
It is uncertainty that holds me back from assisting. It's not exactly by invitation that I find myself here - more, by necessity - so my grasp of social propriety is somewhat shaken. My nerves, already on edge, are further stirred by the unseasonal cold and I rub my hands together, more as something to occupy my mind than as a genuine attempt to fight the numbness.
At last, the lock clicks open and Marissa pushes the door open. "Sorry," she murmurs. "Come in. Please." I oblige without delay, stepping into the relative warmth and darkness of Marissa's entry hall. The dimness, the overall drop in stimulation, is soothing. I try not to look too disappointed when she flicks on the light switch.
"Is there anything... can I get you something?" Marissa's eyes avoid mine as she delicately shrugs off her coat. I get the distinct impression she's not accustomed to playing hostess and I feel an inconvenient twinge of guilt. I mentally stomp on it. Now is not the time for self-doubt.
4th place (out of 26) in the 16th Annual Interactive Fiction Competition.
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Strong and interesting writing, very brief and shallow gameplay.