The aim of the game is to rescue a princess who is held captive in a castle and lead her to the safety of your own base.
As described at the time, by reviewer Tony Bridge, "not strictly an adventure, but more of a strategy game".
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Kind of a weak tactical simulation. It's doubtful this qualifies as IF, since there are no proper puzzles or intellectual challenges, and the player's experience is shaped by chance rather than by choice. It's also too random for a reliable solution.