I have noticed that the database contains entries for individual versions of Colossal Cave a.k.a. Adventure by Crowther and Woods. Most are commercial, but there are also a Basic version (Jim Gerrie), An Alan version, and a Quill version (Paul McGuire).
I think the most important conversions should be in the database, but I am not sure if each conversion should have its own entry. According to the three versions above, it seems they should, but I just want to make sure that this topic hasn't been discussed before, as I don't want to flood CASA with entries that are not wanted.
I don't want to enter all the many non-commercial versions that can be found e.g. here (more than 50): https://www.prismnet.com/~ged/www/advelist.html
I only plan to add those I am interested in. If other CASA users also only add those they are interested in, I don't think there will be too many.
Those I would like to add are:
TADS version by David M. Baggett (1993)
Inform version by Graham Nelson (1994)
ZIL version by Jesse McGrew (2015)
I am especially fond of the ZIL version as it has a strong parser and as its file size is smaller than e.g. Tristam Island and can therefore be converted to lots of platforms. I've tried it on a real C64 using Ozmoo where it runs quite fast. If these versions are not in the database, players may not be aware that they exist.
Games written in Inform, Glulx, TADS, CAT, HUGO and similar. Pleas for help, puzzles, bug reports etc.
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