Another Classic Ported to TRS-80 MC-10

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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Strident
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Re: Another Classic Ported to TRS-80 MC-10

#151 Post by Strident » Sun Jan 30, 2022 11:26 am

jgerrie wrote:
Sun Jan 30, 2022 2:55 am
Ported a game called "House Adventure" from the Club 100 Library. (House.ba).

house.png
I wonder if that's the same one from the Fourth Rainbow Book of Adventures. Unfortunately, I don't think there's a copy of that book archived online to check.

Edit: Probably not, giving it a quick play. But I'd still like to track down a copy of that book.

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Re: Another Classic Ported to TRS-80 MC-10

#152 Post by Garry » Mon Jan 31, 2022 12:49 am

Strident wrote:
Sun Jan 30, 2022 11:26 am
I'd still like to track down a copy of that book.
Me too.

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Re: Another Classic Ported to TRS-80 MC-10

#153 Post by Strident » Mon Jan 31, 2022 3:26 pm

I don't currently see this particular "House Adventure" listed in the database. Perhaps it's under a different name. I would've thought the interaction with the leopard would make it stand out.

I guess that I'll add a new entry, unless anyone else can spot it.

Links...

The original BASIC...
https://ftp.whtech.com/club100/gam/house.ba
Gaming After 40 blog entry
http://gamingafter40.blogspot.com/2014/ ... -1983.html

TRS-80 Model 100? We don't yet seem to have that machine listed. I'm presuming it needs to be a separate platform really.

Another link (to Locomotive BASIC port?) by prolific Amstrad porter SRS.
https://github.com/deringenieur71/Adven ... enture.bas

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Re: Another Classic Ported to TRS-80 MC-10

#154 Post by jgerrie » Tue Feb 01, 2022 1:28 am

Wow. Wish I'd spotted that entry by Gaming After 40. It would have helped a lot. I have fixed many of the oddities he noted. The strange wrap arounds in the map. Now you have 60 moves with the flashlight, not just 40. When wandering in the dark, you will die less quickly. All the problems with integers related to the random numbers are fixed. Few spelling errors corrected. Now when carrying the dime into a phone booth you are guaranteed to be transported to one of the other booths. You have a 5 item limit, instead of 4. Formatting of the final victory message is fixed. When the monsters get relocated, they don't get sent to the Foyer, where you can drop your items before getting the key and transferring them outside. This prevents an arbitrary game loss simply because the monster has gone there and can prevent you picking up items. Bit of a shaft really. Also, the 3rd floor phone booth will always transfer you to another phone booth, so you can't get trapped on the 3rd floor before getting the dime.
HOUSE can be tried here: http://faculty.cbu.ca/jgerrie/MC10/JG_M ... dings.html

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Re: Another Classic Ported to TRS-80 MC-10

#155 Post by jgerrie » Sun Apr 03, 2022 10:07 pm

Typed in the simple adventure "Cursor, Foiled Again" by Jim Lewis from Enter Magazine (April 1985). It's a single key, menu select type adventure. Not very hard, but perhaps of historical interest.
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Re: Another Classic Ported to TRS-80 MC-10

#156 Post by Strident » Sun Apr 03, 2022 10:24 pm

Interesting how, in the previous issue, it was presented as a written "choose your own adventure" story... http://www.ataricompendium.com/archives ... _mar85.pdf
I guess the game could be adapted to add all the extra text.

(Adding a link here to the issue with the game code in, http://www.ataricompendium.com/archives ... _apr85.pdf

The listing was quite ambitiously listed as being for the Apple, Adam, Atari, Commodore 16/64, IBM, Kaypro, TI-99/4A, Timex-Sinclair, TRS-80 and VIC-20!)

I've not come across ENTER before... a product of the "Children's Television Workshop" I notice! The Sesame Street people!

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Re: Another Classic Ported to TRS-80 MC-10

#157 Post by jgerrie » Sat Apr 09, 2022 1:01 am

I think Enter only published for a year or so. Very "kid" oriented. The program is a very simple "choose your own" type "adventure." I don't think its text descriptions are very rich, so I think it was meant to rely on the richer story telling from the prior issue.

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Re: Another Classic Ported to TRS-80 MC-10

#158 Post by jgerrie » Sat Oct 08, 2022 12:11 am

I was contacted by David Meny about a place he could find to play his old games online (SSADB and Pirate Island). I had already converted his SSADB and just finished his Pirate Island (PISLAND) http://solutionarchive.com/game/id%2C48 ... sland.html. He gave me permission to share them online.
They can be played here: http://faculty.cbu.ca/jgerrie/Home/jgam ... tures.html

In the course of porting Pirate Island, I noticed a few oddities:

First, Dorthy's solution/walkthrough seems to be missing an "OPEN DOOR" at the very beginning, which I needed to add to get out of the cabin you start in. Maybe the PC version is different? But I worked from a GWBasic source.

Second, there seems no reason the player should be able to simply GET the GARLIC after giving the captain the coordinates to get to the Island. The puzzle would seem to be that you should BUY the GARLIC from the cook after the captain gives you a bag of silver to do so. I think the fact that this changes after you give the coordinates to the Captain might simply be the result of a slight confusion between the flag variables for signaling that the correct coordinates have been entered and the flag for indicating that one has been given the bag of silver. In any case, I changed it so you still have to BUY the GARLIC from the cook, and also added a check that indicates that you do in fact have the silver to so. Otherwise, you could buy the garlic even without being given the silver (and you could also do it from any room, if you knew about it).

Finally, in the course of porting I streamlined things, and stripped out some redundant variables, fixed some problems with initialization and re-initialization and corrected a few spelling and style errors. And I fixed it so that the score actually adds to 200/200 when you win rather than 210/200. And I made it so that the ratings function properly, instead of not triggering if you happen to hit scores that fell exactly at the points between categories (i.e. >= rather than using simply > to demarcate the categories).

I also added a game SAVE and LOAD feature (can only be used in a full emulator, not the online version).
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Re: Another Classic Ported to TRS-80 MC-10

#159 Post by Strident » Sat Oct 08, 2022 8:57 am

It's nice to hear that David is still around and is aware that his games are still being enjoyed.

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Re: Another Classic Ported to TRS-80 MC-10

#160 Post by jgerrie » Fri Dec 23, 2022 6:16 pm

I've added an intro screen with graphic to the MC-10 version of "Dog-Star Mission Adventure". Noticed dorthy's walkthrough needs a DROP CRYSTALS just before the end in order to get the full 215 points. At least my version does.
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Re: Another Classic Ported to TRS-80 MC-10

#161 Post by jgerrie » Fri Dec 30, 2022 7:08 pm

I've done some major revisions to the DRWHO game for the MC-10 ("Dr. Who Adventure" in the archive). It now works as a single BASIC file on the MC-10 and emulators. Here's a blog post:
https://jimgerrie.blogspot.com/2022/12/ ... -1982.html

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Re: Another Classic Ported to TRS-80 MC-10

#162 Post by jgerrie » Sun Jul 16, 2023 5:47 am

Another BASIC game typed in for TRS-80 MC-10:
https://youtu.be/9Mkgaa31lVI
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Re: Another Classic Ported to TRS-80 MC-10

#163 Post by Strident » Sun Jul 16, 2023 12:39 pm

jgerrie wrote:
Sun Jul 16, 2023 5:47 am
Another BASIC game typed in for TRS-80 MC-10:
https://youtu.be/9Mkgaa31lVI
noname.png
A tiny type-in for TRS-80 and "Commodore" I see.
https://archive.org/details/medium-res- ... ed/page/59

Presumably the book was published 1987+ given the introduction.

Aha, already has a listing here although the author's name is currently incorrect and Dorothy is added as an author as presumably she did one of her tweaked/improved versions for the C64. I had previously seen the game listed in solution lists from the 1990s.

http://www.solutionarchive.com/game/id% ... +Name.html

Amazing Adventure, from that same issue, is already in the database https://solutionarchive.com/game/id%2C5 ... nture.html That entry says May 1988 for the publication of that bookazine so I'll used that as the publication date for the No Name game too.

I will edit and correct the Adventure with No Name entry later, changing the "Summer" to "Sumner" and correcting the credits etc. (EDIT: done)

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Re: Another Classic Ported to TRS-80 MC-10

#164 Post by jgerrie » Sun Jul 16, 2023 4:30 pm

Strident,

The source for "No Name Adventure"
https://archive.org/details/medium-res- ... 9/mode/2up
for some strange reason gives no date in the PDF of the book itself. But the description on the archive does mention 1986 as the publication date. Don't know how reliable that is.

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Re: Another Classic Ported to TRS-80 MC-10

#165 Post by Strident » Sun Jul 16, 2023 5:02 pm

Yes, I posted the source above. Our entry for Amazing Adventure, also in that issue, gives May 1988 as the date of publication. So I think 1988, especially since it's definitely after 1987 due to the comments in the editorial, is the best bet for that one.

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