Text-World

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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auraes
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Text-World

#1 Post by auraes » Thu Jul 22, 2021 9:39 am

I don't know if anyone has heard of Mickey Crocker's Text-World: a system for creating text adventure games for DOS.
The fact that it is called Text-World does not make it easy to search the databases!
https://dosgames.com/game/text-world/

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Strident
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Re: Text-World

#2 Post by Strident » Thu Jul 22, 2021 6:56 pm

No, not come across that one... There were so many DOS adventure system that were created but don't really seem to have been used! Gamescape was another similar one; I think we have a single entry for that in the database.

And, yeah, that name does not make searching for references to "Text -World" easy. I think it could've been the most popular system in the world and I'd still struggle to dig out any references! :)

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Strident
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Re: Text-World

#3 Post by Strident » Thu Jul 22, 2021 7:03 pm

There are remnants of Mickey's ChicoSoft website in the Internet Archive, but it seems like it might take a while to locate any well archived/stable snapshots...

I found a reference to Mickey Crocker on this page... https://www.msadams.com/downloads.htm which led to the defunct link http://chicosoft.xroad.com/ (Presumably Mickey was involved in setting up the Scott Adams tribute site at some point?)

Bits of those pages exist...

https://web.archive.org/web/20030605180 ... /index.htm

https://web.archive.org/web/20030624231 ... /index.htm

It's a case of jumping up and down the timestream to see if anything useful has been captured. There are references to Text-World in the dates I've scrubbed through so far.

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Strident
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Re: Text-World

#4 Post by Strident » Thu Jul 22, 2021 7:05 pm

Text World 2 was obviously in production at some point...
https://web.archive.org/web/20030429215 ... /index.htm

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auraes
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Re: Text-World

#5 Post by auraes » Fri Jul 23, 2021 1:09 pm

Text-World 2 embodies what could be and probably never will be, but it doesn't matter, the main thing is that the author believed in it... at least for a while or maybe forever. The version 1.2 exists and it's a happy thing; I don't know if there is a copy of the 1.2b version of Text-World somewhere.

The one ultimate and perpetual argument that never fails to irritate me is the "without programming a single line of code". Why would typing code be a problem?

And that's all for today.

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