Not at all. It's just that I was always working on too many things and doing too much for other people and never got any of my own adventure projects finished. I ran an Atari users' group, edited their magazine, created their initial software library, ran a small adventure special interest group and wrote an adventure column for a UK computer magazine. Back in those days, all my adventures were in BASIC and most of them were ports from other machines like the TRS-80, Apple II and so on.
I wrote an adventure framework and wrote a really nice (and really fast) sci-fi adventure using it. It even had support for 'it' and 'again' and RAM save long before anyone else even thought of it. I have since ported this adventure to Inform 6 and expanded it considerably. I must finish it one of these days. It's quite a large game with some really complex (but fair) puzzles.
Believe it or not, I even wrote a Z-code interpreter in C for the Atari ST loosely based on the Infocom Task Force source code. It wasn't quite finished because I hadn't done the word wrap. I also wrote a program to extract all my Infocom 8-bit adventures from the Atari 8-bit and send the data to the Atari ST via a null modem so that I had some data files to test. That was a really clever bit of programming...and reverse engineering. I wish I still had a disk drive that worked so that I could find that utility and some other home brew adventures from other people that were never published.
I am the master of the unfinished project!