The Orion Quest c64

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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Strident
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Re: The Orion Quest c64

#16 Post by Strident » Fri May 29, 2020 2:54 pm

Can you post the code? I've no idea how to access that on a C64. :)

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Alex
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Re: The Orion Quest c64

#17 Post by Alex » Fri May 29, 2020 3:34 pm

yes, but I've been cutting it in parts and forgot to make a copy before I did that. So I'll make a new version this weekend and I'll upload it.

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Re: The Orion Quest c64

#18 Post by Alex » Fri May 29, 2020 9:54 pm

This is what I could extract from the basic code. It's not perfect because I detokenized the code manually, but it does give information about certain puzzles although not everything is clear because the line numbers are missing and therefore it is quite hard to understand which lines are connected.

The game gets most of the data from memory location C034 onward using the PEEK command. For instance the object locations are loaded from address C595 to C5BC and the room connections are from C727 to C7D9 between them are the values for OG (x,y) buy I don't understand the use for these.
orion_quest.zip
(14.06 KiB) Downloaded 89 times
Tomorrow I will upload a more readable version , but it's rather late now :)

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Alex
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Re: The Orion Quest c64

#19 Post by Alex » Sat May 30, 2020 12:10 am

This version is easier to read
listing_orion_quest.zip
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Strident
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Re: The Orion Quest c64

#20 Post by Strident » Sat May 30, 2020 12:48 pm

I guess the spade might be a key item, for uncovering some of the others, so the fact that you can't ENTER the building in the clearing is really going to prevent any progress.

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Alex
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Re: The Orion Quest c64

#21 Post by Alex » Sat May 30, 2020 8:26 pm

Strident wrote:
Sat May 30, 2020 12:48 pm
I guess the spade might be a key item, for uncovering some of the others, so the fact that you can't ENTER the building in the clearing is really going to prevent any progress.
I don't think that to be very likely. If you look at the code the only place mentioned where you can dig is the scree in the pit where you will find the plank. Only when you have the torched switched on which is why I couldn't check it.
I put the building in the location of the clearing and was able to enter it by typing GO BUILDING (changing the value of address C597 to 0A). I dug everywhere but didn't find anything. If it wasn't for the screenshot uploaded by johncl on retrocollector.org (the one I uploaded earlier) I would have said the game is bugged and the objects can't be found. But obviously someone at least found the recorder so there are two possibilities I think. The version found on the internet is corrupt and therefore can't be solved or it is ok but I'm doing something wrong. I'll give the code another look. There are some unclear parts like the use of og(x,y) array.

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Alex
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Re: The Orion Quest c64

#22 Post by Alex » Sat May 30, 2020 8:31 pm

Do you think the message which you get when you examine your belt "IT IS ATTACHED TO YOUR MAIN MEMORY BANK" implicates you are playing a robot?

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Re: The Orion Quest c64

#23 Post by Alex » Sat May 30, 2020 9:45 pm

I just sent a pm to the person who uploaded the screenshot. Hopefully he will answer.

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Strident
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Re: The Orion Quest c64

#24 Post by Strident » Sat May 30, 2020 10:53 pm

Alex wrote:
Sat May 30, 2020 9:45 pm
I just sent a pm to the person who uploaded the screenshot. Hopefully he will answer.
Yeah, the version that seems to be on all the archive sites must surely be bugged... It just behaves so oddly.
Alex wrote:
Sat May 30, 2020 8:31 pm
Do you think the message which you get when you examine your belt "IT IS ATTACHED TO YOUR MAIN MEMORY BANK" implicates you are playing a robot?
That's what I was thinking when I read it.

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Alex
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Re: The Orion Quest c64

#25 Post by Alex » Sat May 30, 2020 11:13 pm

Alex wrote:
Sat May 30, 2020 8:26 pm
There are some unclear parts like the use of og(x,y) array.
og (x,y) is og(verb,object) the value of this is the RPY so if a combination of a verb and object have a value the program will jump to action rpy. Problem is I can't jump to action rpy because I can't see the line numbers, but now I understand this I can see which combinations of verbs and objects give some action.

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Re: The Orion Quest c64

#26 Post by Alex » Tue Jun 02, 2020 4:19 pm

Alex wrote:
Sat May 30, 2020 9:45 pm
I just sent a pm to the person who uploaded the screenshot. Hopefully he will answer.
I received an answer. The version found on gamebase64 and most other websites is faulty. He sent me a copy of his own version. I solved the game. I'll update the map and upload a walkthrough.

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Exemptus
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Re: The Orion Quest c64

#27 Post by Exemptus » Tue Jun 02, 2020 10:41 pm

Alex wrote:
Tue Jun 02, 2020 4:19 pm
I received an answer. The version found on gamebase64 and most other websites is faulty. He sent me a copy of his own version. I solved the game. I'll update the map and upload a walkthrough.
Appreciated, this is useful to know. For the record, the D64 file hosted on 8bitfiles seems to be in good condition - at least, it shows the recorder, and it is possible to take it.

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Re: The Orion Quest c64

#28 Post by Alex » Wed Jun 03, 2020 11:51 am

Map has been updated and I've uploaded a walkthrough.
Exemptus wrote:
Tue Jun 02, 2020 10:41 pm
the D64 file hosted on 8bitfiles seems to be in good condition - at least, it shows the recorder, and it is possible to take it.
Yes, if the recorder can be seen in the first location it is a good working version.

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Strident
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Re: The Orion Quest c64

#29 Post by Strident » Wed Jun 03, 2020 1:32 pm

It would probably be worth mentioning the fact that a corrupted/non-working version of the game exists, on the game page (or in the solution).

Alastair
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Re: The Orion Quest c64

#30 Post by Alastair » Wed Jun 03, 2020 11:27 pm

Strident wrote:
Wed Jun 03, 2020 1:32 pm
It would probably be worth mentioning the fact that a corrupted/non-working version of the game exists, on the game page (or in the solution).
I've added a warning to the "Notes", please check it to see if I have got it right.

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