
Our core game type is the "pure" text adventure (with or without accompanying graphics a la Magnetic Scrolls), and I don't see that changing, so the purists needn't worry

But with our game count now well past 5,000, I think it's worth to take a moment to consider which games belong here and which ones that do not.
The central issue is that adventure games come in all shapes and forms, and some of them are easier to classify as adventure games than others.
Some examples.
1. Pure text, text parser: Zork I
2. Text, with illustrations, text parser: Winter Wonderland
3. Multiple choice, lots of text: Adrian Mole
4. Partially joystick-controlled, text parser: African Safari, King's Quest
5. Fully joystick-controlled, lots of text: Uninvited
6. Fully joystick-controlled, less text, text-like input: Maniac Mansion
7. Adventure with RPG elements: The Hound of Shadow
8. RPG with adventure elements: Champions of Krynn
I'm sure there are more. Lots of early instances of #1 are so primitive that they might as well be classified as #3

Currently we don't include games such as Hunt the Wumpus (dungeon crawl) or Portal (interactive book), though I think the latter is fairly adventure-like.
I'm not asking mainly because I want to kick out games from our database - again, the text games take up the largest part of our system, and as long as that balance is intact, I don't have any reason to change things. I'm more interested in what games to include in the future. Are there any of the game types mentioned above that deserve more attention?