Search found 148 matches
- Tue Apr 12, 2022 4:59 am
- Forum: Classics
- Topic: Japanese IF
- Replies: 3
- Views: 1907
Re: Japanese IF
A very good link that contains many Japanese text adventure games solutions, some of which have their commands in English. The Knight of Wonderland solution published by HummingBird Soft: https://oldavg.blog.shinobi.jp/%E3%81%95%EF%BD%9E%E3%81%9D%20-18-%E3%80%80%E3%82%B6%E3%83%BB%E3%83%8A%E3%82%A4%E...
- Tue Mar 29, 2022 6:24 am
- Forum: Classics
- Topic: Colossal Cave Adventure (Anubis Software)
- Replies: 13
- Views: 1894
Re: Colossal Cave Adventure (Anubis Software)
By the way, there's another problem concerning the Spelunker's Gazette: This should be found in the anteroom (loc. 38) and should be dropped at Witts End (loc. 39), which scores 10 points, but the Gazette is nowhere to be found. It is possible to fix this on the .tap or .tzx file. In a hexadecimal ...
- Mon Mar 28, 2022 1:31 pm
- Forum: Classics
- Topic: Colossal Cave Adventure (Anubis Software)
- Replies: 13
- Views: 1894
Re: Colossal Cave Adventure (Anubis Software)
Location 58 shows a NE exit when it is E. I put object 57 in location 38, and set flag 17 here: EMER _ Conditions: PRESENT 42 Actions: SWAP 42 43 PLUS 30 5 PLUS 26 1 SET 17 This prevents you from teleporting from location 26 to location 58 without first visiting location 58. I don't know if this fix...
- Mon Mar 28, 2022 8:31 am
- Forum: Classics
- Topic: Colossal Cave Adventure (Anubis Software)
- Replies: 13
- Views: 1894
Re: Colossal Cave Adventure (Anubis Software)
I have ported the game to zQuill. I don't know if I can put the code on my repository. It could be interesting to try to fix the bug.
- Fri Mar 25, 2022 7:04 am
- Forum: The modern era
- Topic: TAB - Windows IF/Text Adventure Maker
- Replies: 79
- Views: 313290
Re: TAB - Windows IF/Text Adventure Maker
Your system message #99 is " what??" You don't seem to use it in this case, is it intended for something else? Please tell me your next command. >get get what?? I have ported a small French game with your system, and apart from some serious translation problems of the system messages (this is also t...
- Thu Mar 24, 2022 8:35 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 35281
Re: Gilsoft PAW/Quill
Thank you. I wanted to know if 'sysmess' displays a new line, but the answer is not in the documentation, and I guess not.
I don't know if you have seen my previous message which is on another page?
I don't know if you have seen my previous message which is on another page?
- Thu Mar 24, 2022 7:45 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 35281
Re: Gilsoft PAW/Quill
Is The Quill manual for the Sinclair QL available anywhere?
- Thu Mar 24, 2022 7:18 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 35281
Re: Gilsoft PAW/Quill
A small error in the document Quill-AdventureWriter-Reference.pdf (a 'value' is missing.):
NOTEQ flagno. BBC => NOTEQ flagno. value BBC
NOTEQ flagno. BBC => NOTEQ flagno. value BBC
- Tue Mar 22, 2022 10:32 am
- Forum: The modern era
- Topic: TAB - Windows IF/Text Adventure Maker
- Replies: 79
- Views: 313290
Re: TAB - Windows IF/Text Adventure Maker
A suggestion concerning definite and indefinite articles, very useful for translations. Vocabulary: Deletions: 1. a 2. of 3. the 4. some 5. an Objects: (additional options for objects) #1 /apple/ Definite article [3] (the word index in the Vocabulary.Deletions table) Indefinite article [5] #2 /pear/...
- Tue Mar 22, 2022 8:26 am
- Forum: The modern era
- Topic: TAB - Windows IF/Text Adventure Maker
- Replies: 79
- Views: 313290
Re: TAB - Windows IF/Text Adventure Maker
Your USERGUIDE.txt file uses special characters (‘ ¯ “) that may cause problems when opening it. If you do not want to save it in UTF-8, propose a version USERGUIDE_UTF-8.txt. You also use the grave accent (`) instead of the single quote ('), but you may have good reasons for this. The use of (¯) ch...
- Sat Feb 26, 2022 3:52 pm
- Forum: Classics
- Topic: Parlez-lui d'amour
- Replies: 4
- Views: 1312
Re: Parlez-lui d'amour
So, I guess technically it wouldn't be too difficult for someone to back-port the game to an 8-bit Quill, PAWS or DAAD? Without the pictures there should be no problem, except that all data must be entered manually into The Quill for each computer. It is also necessary to be able to display accente...
- Sat Feb 26, 2022 1:14 pm
- Forum: Classics
- Topic: Parlez-lui d'amour
- Replies: 4
- Views: 1312
Re: Parlez-lui d'amour
What do you mean? It sounds like you've written something that converts The Quill instructions to z-code. It does not convert but emulates it (not sure that is the right word either). Have a look at the zQuill source code if you are interested. The events.txt file of the game is converted into a ta...
- Sat Feb 26, 2022 12:55 pm
- Forum: Classics
- Topic: Parlez-lui d'amour
- Replies: 4
- Views: 1312
Parlez-lui d'amour
Version 1.0 of Parlez-lui d'amour is now available: https://auraes.itch.io/parlez-lui-damour This is the French translation, and reworked version, of the text adventure game Talk to Him About Love created for the Adventuron CaveJam. The game was compiled with the Inform compiler for Z-machine versio...
- Thu Feb 10, 2022 6:35 pm
- Forum: Classics
- Topic: Space Derelict! (type-in)
- Replies: 18
- Views: 2456
Re: Space Derelict! (type-in)
Does anyone have a reference for a quick start to the Model 4? I want to know the bare minimum needed to create a self booting disk that will auto run a BASIC game, i.e. what disk format to use, what DOS to use, what system files to include and how to auto run a BASIC program. There is a TRS-80 Mod...
- Thu Jan 06, 2022 10:27 am
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 177
- Views: 108390
Re: Another Classic Ported to TRS-80 MC-10
Really interesting conversation. What would be the appropriate copyright for this new revised version of the games? I have always informed the authors of the adaptations I have made to their games before making them available (with the exception of a few games that I have used as examples with cQuil...