Search found 317 matches
- Sun Dec 14, 2014 8:54 pm
- Forum: Off-topic
- Topic: New game from Ron Gilbert
- Replies: 17
- Views: 74346
Re: New game from Ron Gilbert
Looks good, if there were only a sensible means of payment.
- Mon Oct 13, 2014 7:40 am
- Forum: Off-topic
- Topic: You are the hero - Fighting Fantasy gamebooks
- Replies: 31
- Views: 90466
Re: You are the hero - Fighting Fantasy gamebooks
True, House of Hell was really tough. I believe there is only one exact "right" path through the book. Unlike the sci-fi titles, I thought it made a very nice change from the typical swords and sorcery formula, though. The ending was a bit unfortunate, insofar that it really showed one of the ...
- Tue Oct 07, 2014 6:08 pm
- Forum: Off-topic
- Topic: You are the hero - Fighting Fantasy gamebooks
- Replies: 31
- Views: 90466
Re: You are the hero - Fighting Fantasy gamebooks
Was The City of Thieves the one where you could keep starting over if you lacked the right info/items, or was that Forest of Doom?
Forest of Doom – that was the only redeeming feature of that one, though. And it wasn't even done right: Many sections didn't account for you having visited earlier ...
Forest of Doom – that was the only redeeming feature of that one, though. And it wasn't even done right: Many sections didn't account for you having visited earlier ...
- Mon Oct 06, 2014 12:01 pm
- Forum: Off-topic
- Topic: You are the hero - Fighting Fantasy gamebooks
- Replies: 31
- Views: 90466
Re: You are the hero - Fighting Fantasy gamebooks
Ah, yes, I still have a couple of those sitting on my shelf :)
Citadel of Chaos was quite devious insofar that at one point, it asked the player to enter a three-digit combination lock by jumping to that numbered section - so this was pretty much impossible to pass by cheating. Either you knew the ...
Citadel of Chaos was quite devious insofar that at one point, it asked the player to enter a three-digit combination lock by jumping to that numbered section - so this was pretty much impossible to pass by cheating. Either you knew the ...
- Tue Aug 05, 2014 7:14 am
- Forum: Off-topic
- Topic: Retro Gamer - anyone keeping track
- Replies: 5
- Views: 18717
Re: Retro Gamer - anyone keeping track
There has now been a German Retro Gamer for some time. They adapt most of their contents from the English edition and add some original contents. I bought a couple of issues, but I doubt I will continue to do so. I find it overly fluffy, everything seems to revolve around the same usual few subjects ...
- Fri Jun 27, 2014 7:17 am
- Forum: Site feedback & announcements
- Topic: Error number of games solved and currently playing.
- Replies: 1
- Views: 3306
Re: Error number of games solved and currently playing.
I will look into this next week.
Re: no access
So, just go through this site instead and it'll work. Whether this permission setting is a bug or intended policy, I can't say or decide; will need to be discussed by Jacob upon his return.
Re: no access
Hello duikkie,
did you come through this site, i.e. http://solutionarchive.com/game/id,743/Oxbridge.html or did you follow a deep link from anywhere else?
did you come through this site, i.e. http://solutionarchive.com/game/id,743/Oxbridge.html or did you follow a deep link from anywhere else?
- Wed Mar 26, 2014 10:49 am
- Forum: The modern era
- Topic: Walkthroughs for IFComp games?
- Replies: 7
- Views: 26448
Re: Walkthroughs for IFComp games?
I noticed there were a lot of IFComp 2010 games filled in but not 2012. Is there any guideline for converting them? The addition of IFComp games to the site was semi-automated, I don't know if the person responsible for the scripts can currently spare the time to run the scripts to bring IFComp ...
- Thu Jan 09, 2014 8:58 pm
- Forum: The modern era
- Topic: Textpäckchen launched!
- Replies: 0
- Views: 30898
Textpäckchen launched!
What better way to welcome the new year than with new text adventures? Textpäckchen is a German cooperative project aiming at releasing new games regularly at fixed dates over the year.
The first two games are impatiently waiting for players:
Wasser-Hasser by Mischa Magyar
Die Geschichte des ...
The first two games are impatiently waiting for players:
Wasser-Hasser by Mischa Magyar
Die Geschichte des ...
- Mon Jan 06, 2014 8:07 am
- Forum: Classics
- Topic: New English version A Pokal Angyala (Angel of the Hell)
- Replies: 10
- Views: 4257
Re: New English version A Pokal Angyala (Angel of the Hell)
Alex, I've changed the file name slightly because you gave it a "d64" extension when in fact it is a zipped file.
Thanks, I forgot to change it. First I've uploaded it as a d64 file but it was easier to download as a zip file (the d64 opened as a textfile when you click it to download)
Jacob, do ...
Thanks, I forgot to change it. First I've uploaded it as a d64 file but it was easier to download as a zip file (the d64 opened as a textfile when you click it to download)
Jacob, do ...
- Mon Oct 28, 2013 11:31 am
- Forum: Site feedback & announcements
- Topic: Awesome Text Adventure Gaming Podcast
- Replies: 4
- Views: 4986
Re: Awesome Text Adventure Gaming Podcast
Alastair: I hope that's not directed at me – I play the IF Competition games every year, so I'm open to new stuff ;)
Anyway, Dave, having listened through your episodes now, I would say you're on the right track :) In the latest episode, you're not reading pre-made texts anymore and in the reviews ...
Anyway, Dave, having listened through your episodes now, I would say you're on the right track :) In the latest episode, you're not reading pre-made texts anymore and in the reviews ...
- Wed Oct 16, 2013 5:23 pm
- Forum: Site feedback & announcements
- Topic: Awesome Text Adventure Gaming Podcast
- Replies: 4
- Views: 4986
Re: Awesome Text Adventure Gaming Podcast
Hey Dave, I would like to listen to this, but do you have any publicly accessible site? Obviously, I (and I would assume everybody else, too) don't have access to your administrative web frontend.
- Sat Feb 09, 2013 3:48 pm
- Forum: Classics
- Topic: Feasibility Experiment
- Replies: 3
- Views: 2438
Re: Feasibility Experiment
Alright, I made it through the game. Spectrum solution verified and uploaded. I also made a map, though that was tough with all those crazy one-way connections… I also restricted myself to mapping only the parts of the tunnel maze which are used in the solution.
Minor corrections for the C64 ...
Minor corrections for the C64 ...
- Fri Feb 08, 2013 9:18 pm
- Forum: Classics
- Topic: Feasibility Experiment
- Replies: 3
- Views: 2438
Re: Feasibility Experiment
Thanks, I tried the C64 version and the solution seems to work (only tried as far as where it failed on the Spectrum). The only thing which would need to be changed is: TIE ROPE TO TREE --> TIE ROPE, TO TREE
I would suggest marking the solution as being only applicable to the C64 version, though ...
I would suggest marking the solution as being only applicable to the C64 version, though ...