Search found 606 matches

by Alastair
Sun Dec 12, 2021 10:14 pm
Forum: The modern era
Topic: TAB - Windows IF/Text Adventure Maker
Replies: 57
Views: 21465

Re: TAB - Windows IF/Text Adventure Maker

And a Merry Christmas and Happy New Year to you! 😺 (the nearest I could find to a winking tabby)
by Alastair
Sun Nov 28, 2021 8:47 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 1089

Re: Cornucopia

Alex wrote:
Sun Nov 28, 2021 6:51 pm
If you like to see the names of available objects in a room. Type examine all.
It's like Catacombs in that pressing F5 brings up the "examine all" command - unless you change it by pressing F6. (F1, F3, and F7 also have built in commands that can be changed with F2, F4, and F8 respectively.)
by Alastair
Sun Nov 28, 2021 1:36 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 1089

Re: Cornucopia

Thanks :thumb: I'll look if I find something usefull. Ignore the old one, I have a better version now because I decided to download and use a proper hex editor. This has several advantages over my old method, not least I can automate a large part of the process and I no longer need to play the game...
by Alastair
Sat Nov 27, 2021 1:54 pm
Forum: Classics
Topic: Cornucopia
Replies: 68
Views: 1089

Re: Cornucopia

Alastair would be nice if you can make a text file for this one as well, maybe it will reveal something. I haven't done much, just looked at the first few locations and available objects, so this preliminary decoding has masses of text still encoded, but it may still give some hints. Edit. Old vers...
by Alastair
Wed Nov 24, 2021 12:40 am
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs

Alex, taken from your post in the Cornucopia thread.
These verbs are only in Catacombs:
defile
stamp
swim
wake
This would suggest that these verbs are important in Catacombs. Stamp and swim we know about but what of the other two?
by Alastair
Mon Nov 22, 2021 11:15 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

Yes I also switched to DOSBOX-X. but I'm still having problems loading games from a mounted image. In regular DOSBox I have to mount the floppy image with the following command: imgmount 0 [path to image]\save.ima -fs none (that's a zero, and obviously [path to image] is whatever it is on your syst...
by Alastair
Mon Nov 22, 2021 11:06 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

Welcome Canalboy.
As you can see, we are all stuck!

I'm uploading my latest decryption of the text, but it doesn't add much over my previous upload in that it offers no further clues on how to progress with the web or plug.
by Alastair
Sun Nov 21, 2021 11:49 pm
Forum: Emulators and interpreters help!
Topic: XRoar for Dragon, CoCo (inc. 3), and MC-10 Emulation
Replies: 2
Views: 316

Re: XRoar for Dragon, CoCo (inc. 3), and MC-10 Emulation

Here are some further links to ROMs, all courtesy of the TRS-80 Color Computer Archive . First, the MC-10 ROM is at https://colorcomputerarchive.com/repo/MC-10/bios/ download "MC10.BIN" and rename it "mc10.rom" (the case is immaterial) - now you can run all of Jim Gerrie's conversions in XRoar! Next...
by Alastair
Sun Nov 21, 2021 12:26 am
Forum: Emulators and interpreters help!
Topic: XRoar for Dragon, CoCo (inc. 3), and MC-10 Emulation
Replies: 2
Views: 316

XRoar for Dragon, CoCo (inc. 3), and MC-10 Emulation

In recent months Ciaran has enhanced XRoar so that it now emulates the Tandy CoCo3 and MC-10 computers alongside the original Dragon and CoCo (1 and 2) emulations. Version 1.0.1 for various host platforms can be downloaded from http://www.6809.org.uk/xroar/ and more recent 'snapshots' from http://ww...
by Alastair
Fri Nov 12, 2021 11:48 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

Alex wrote:
Fri Nov 12, 2021 11:05 pm
Maybe you should repeat the command pull plug several times?
That was one of the first things I tried, it doesn't work.
by Alastair
Mon Nov 08, 2021 8:28 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

Here is the latest version of "Catacombs_Text" - I have removed the earlier version.

Edit.
Old version deleted. See below for the latest version.
by Alastair
Sun Nov 07, 2021 10:26 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

Uka wrote:
Sun Nov 07, 2021 8:36 pm
Could you decipher something there as well?
It's still a work in progress but here is where I am currently with the deciphered text.

Edit.
Old version deleted. See below for the latest version.
by Alastair
Sun Nov 07, 2021 8:28 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

Alex wrote:
Sun Nov 07, 2021 8:13 pm
You also found that in the code or did you manage to use it?
I used it, but you need to have the purple sphere first - so thanks for the save game.

I have not been able to do anything with the plug.
by Alastair
Sun Nov 07, 2021 4:33 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

I now have a few more words: It worked a treat the ªstuck to the @ªand has been completely removed. Could it mean, "It worked a treat the web stuck to the X and has been completely removed." in response to the command, "clear web with X"? If so then we will have to find X. Would the trident work? Ad...
by Alastair
Sat Nov 06, 2021 11:53 pm
Forum: Classics
Topic: Catacombs
Replies: 98
Views: 2431

Re: Catacombs/Cornucopia

I've been playing around with Catacombs and also trying to decode the messages hidden in the program. Within the web messages I have semi-decoded the following: It worked a þ5the ªstuck to the @ªand has been ü—ý« Which I take as "It worked a treat(?) the (something) stuck to the web (or spider) and ...