Search found 148 matches

by auraes
Fri Feb 23, 2024 9:55 am
Forum: Classics
Topic: Another Classic Ported to TRS-80 MC-10
Replies: 176
Views: 108219

Re: Another Classic Ported to TRS-80 MC-10

The crumpled piece of paper doesn't appear with the HAUNTTRS version of the javascript emulator, unlike in the video?
MC-10 Javascript Emulator:

Code: Select all

HAUNTED HOUSE!!
YOU ARE AT THE OUTSIDE OF THE
HOUSE.
THE FRONT DOOR IS CLOSED.
?
(Brick after brick, Jgerrie builds a work of art!)
by auraes
Mon Nov 20, 2023 11:46 am
Forum: Classics
Topic: Mr Seguin's Goat
Replies: 1
Views: 714

Re: Mr Seguin's Goat

I've updated the C64 version, with The Quill interpreter, of the game. I've fixed a few bugs, but above all I've reworked the visual, opting for a monochrome display and simplifying the dialog style.
by auraes
Fri Aug 04, 2023 8:58 am
Forum: Classics
Topic: Mr Seguin's Goat
Replies: 1
Views: 714

Mr Seguin's Goat

Mr Seguin's Goat is now available for the Commodore 64, with The Quill interpreter version A06 (I don't plan to port it to other computers).

Code: Select all

VICE Emulatior: x64sc
Menu File:
   Smart attach: mr_seguins_goat.d64
   Autostart
https://auraes.itch.io/mr-seguins-goat
by auraes
Fri May 05, 2023 9:19 am
Forum: Classics
Topic: Z-code versions of Dorothy Millard's games incl. menus
Replies: 16
Views: 13228

Re: Z-code versions of Dorothy Millard's games incl. menus

Get the Inform 6 compiler and put it in your UnQuill folder, make the changes and compile. You will get a modified iqrun.z5 file. https://ifarchive.org/indexes/if-archive/infocom/compilers/inform6/executables/ inform6.exe IQRun/iqrun.inf +IQRun/ You can also add a prompt sign '>' to the getInput() f...
by auraes
Tue May 02, 2023 1:06 pm
Forum: Classics
Topic: Z-code versions of Dorothy Millard's games incl. menus
Replies: 16
Views: 13228

Re: Z-code versions of Dorothy Millard's games incl. menus

I recovered the bug I had identified with the wear and autow action. If you try to wear something you are already wearing, it does not display the right system message: 28, "I don't have it." instead of the 29, "I'm already wearing it.". In the file iqproc.h, add: if (ObjectPos->ob == 253) { SysMess...
by auraes
Fri Apr 28, 2023 9:15 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 35237

Re: Gilsoft PAW/Quill

There is a bug, probably already identified, with the Zx Spectrum C04 version: diagnostics does not display the values of the turns. Edit: A bug in The Quill C64 version A06: if you change the color of system messages 30 and 31 (Y/N) by entering a color code before the letter, they are no longer rec...
by auraes
Fri Apr 28, 2023 9:09 am
Forum: Classics
Topic: Z-code versions of Dorothy Millard's games incl. menus
Replies: 16
Views: 13228

Re: Z-code versions of Dorothy Millard's games incl. menus

You can already fix a bug in iqrun.inf, by replacing the value 20 with 13 in the following code: if (r == 0) { if (QuillVerb < 20) { SysMess(7); ! Can't go that way PutChar(13); } else { SysMess(8); ! Can't do that PutChar(13); } } There was also a bug with automatic verbs: autog autodrop, etc. it w...
by auraes
Fri Apr 21, 2023 8:18 am
Forum: Classics
Topic: Z-code versions of Dorothy Millard's games incl. menus
Replies: 16
Views: 13228

Re: Z-code versions of Dorothy Millard's games incl. menus

I hope to look into zQuill at a later stage. Are there any English instructions for it? I could only see the French readme. Don't waste time with this. You have to decompile the games with UnQuill and then convert them. The conversion is easy to script except for the messages; it's very tedious: yo...
by auraes
Thu Apr 20, 2023 10:48 am
Forum: The modern era
Topic: Text Adventure Literacy Jam 2023
Replies: 2
Views: 1180

Re: Text Adventure Literacy Jam 2023

So, what are you waiting for? Don't sit on your butt thinking "This is a good idea". That's exactly what I was thinking about. It's like a big appetizing cake that you want to swallow in one bite, knowing very well that once swallowed the digestion may be difficult: hours of work, stress, cogitatio...
by auraes
Thu Apr 20, 2023 10:32 am
Forum: Classics
Topic: Z-code versions of Dorothy Millard's games incl. menus
Replies: 16
Views: 13228

Re: Z-code versions of Dorothy Millard's games incl. menus

Hi all, it's been a long time ! I wonder what the purpose is of using ZQuill instead of UnQuill(?) I think Strident answered well. There is also a pedagogical interest in being able to access the source code of the game, and the interpreter, in a fairly readable way. UnQuilled version played perfect...
by auraes
Sun Sep 25, 2022 6:06 pm
Forum: Classics
Topic: ADVEN-80
Replies: 8
Views: 4909

Re: ADVEN-80

Strident wrote:
Wed Sep 21, 2022 6:40 pm
As Jason links to in his blog post, this is the original article about ADVEN-80...
Hurry! Hurry! An article I want to read.
by auraes
Sun Sep 25, 2022 5:56 pm
Forum: The modern era
Topic: QUILL vs TAB
Replies: 2
Views: 1846

Re: QUILL vs TAB

A good guy who does a good job; what more could you want?
by auraes
Sun Apr 24, 2022 7:33 am
Forum: Classics
Topic: Ship Wrecked
Replies: 2
Views: 773

Re: Ship Wrecked

Yeah, another person who looks very interesting. After Ship Wrecked I'll take a look at Sunken Treasure which is also very small. For the get/drop/wear and remove actions, it precedes the action with a test which has the effect of displaying, in case of impossibility of the action, the message "I ca...
by auraes
Sat Apr 23, 2022 4:58 pm
Forum: Classics
Topic: Ship Wrecked
Replies: 2
Views: 773

Ship Wrecked

Ship Wrecked by Gavin Ellicott & Scott Julian 1986.
A very short The Quill game with many bugs fun to fix. The author probably didn't finish his project because there are unused items and messages. The game in its current form is achievable.
by auraes
Sat Apr 23, 2022 10:11 am
Forum: Classics
Topic: Colossal Cave Adventure (Anubis Software)
Replies: 13
Views: 1889

Re: Colossal Cave Adventure (Anubis Software)

There is also an 'OK' instruction missing in this action block:

Code: Select all

GET   OIL        AT            49
                 PRESENT       58
                 SWAP          58  60
                 DONE  
Just replace the 'DONE' with 'OK'.