Your task is simple - but not easy. You must find out just what's going on at St Bride's and find some way to return to normality.
According to a news piece in Your Sinclair a German version of this game, translated by Manfred Kleimann, was in the works at one point.
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Decent first outing but often comes across as odd for oddness' sake. The first part, set on the school has a deliciously eerie atmosphere, but once you move outside this area, it's a bit more hit-and-miss.
Although certainly original in scenario and plot, St. Bride's is another example of ideas too limited by the platform, The Quill in this case. The game has a good amount of logic bugs (actions are possible without the right object as long as you know what verb to use, etc.) The extremely awkward USE mechanics, puzzle obscurity passing for difficulty, and liberal use of prepositions like UNDER or BEHIND with a parser that treats them like nouns tarnish what could have been an innovative and fresh adventure.
The preposition used as noun obfuscation is also evident in Labyrinths of LaCoshe. And the USE noun is also very irritating. I can think of several games that parse it as a verb with a noun and then reply "how?" which rather negates its presence in the first place.