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Crash Dive!

ANALOG Computing info 1984

Language:
English
Authors:
Brian Moriarty
Platforms:
Atari 400/800
Entered by:
dave, gamingafter40, Garry, Gunness, Strident
Added:
03-08-2010
Edited:
11-02-2022

Synopsis

Plot

You are a crewman aboard the USS Sea Moss – a Navy submarine patrolling the North Atlantic – when a routine maintenance job in the forward escape tube saves your life. While locked in the airtight tube, a saboteur gasses the remainder of the crew. It's obvious that someone wants to steal the sub – perhaps for the experimental sonar-jammer that makes the sub 'invisible' to enemy sensors. Your job is to prevent the sub from falling into enemy hands. This entails finding a way to survive the poisoned atmosphere, getting the submarine underwater so that the enemy can't board it and finally destroying it!

Notes

This rather bleak mission was Brian Moriarty's second published adventure game; it's often mis-credited to Tom Hudson, who a few years earlier was writing an unreleased action game, using the same title, for the same publisher.

Moriarty himself notes: "A game called "Crash Dive!" was announced by ANALOG Games ...in 1982 and cover art was commissioned, but no design or code was actually produced. A year later, I saw the forgotten artwork hanging on the wall and decided to write a text adventure around it." [source]

This was originally published in ANALOG Computing, issue 18, April 1984, pp. 44–55, 57–88, 60, 63, 65–66.

The "Crash Dive" framework was later used by ANALOG Computing scribe Clayton Walnum for his game One for the Road.

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