It's 2031. The world is on the brink of chaos. In the United States of North America, spiralling crime and unemployment rates, a decayed school system and massive government regulations have led to a lazy, contentious society.
To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950s with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or will it set the Earth on a suicide course to destruction?
As the world's first conscious, intelligent computer, only you can visit places that have never been seen before. Only you can view the future. And only you know what must be done to save humanity.
Note that the Commodore version is C128 only.
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The first 128K game from Infocom is also a narrative experiment, somewhat between "Suspended" and "Mindwheel", but more aimed at exploration and less at puzzling. This was the first parser upgrade to include the OOPS feature, as far as I'm aware. I enjoyed mapping the game, but the story's unique qualities are over too fast due to the general lack of challenges. The rating of "Advanced" is misleading, but AMFV is interesting due to being a decent attempt at transcending the medium and because it is historically key: the ideas it sketches influenced a lot of the modern approaches to IF.