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Killer Mansion (Killer_Mansion.txt)

Killer Mansion -- T&D Software -- 1982, Author unknown

Solution by Dale Dobson, www.gamingafter40.com

This is a brief adventure with a very limited vocabulary and no save/restore feature.  Most of the
"puzzle solving" consists of trial and error, finding out what is fatal and what is not,
and which objects (most of them) can be ignored.  The object is to track down a dangerous criminal
and his loot in an abandoned mansion.

Solution:

W, W
GET BONE
N, E, E, E (maneating watchdog! what to drop?)
BONE
E
MOVE PANEL (which lever?)
YELLOW (transported to dungeon)
E
MOVE SKELETON
GET KNIFE
N
GET PICK
USE PICK (come out in den north of kitchen)
S, S, E, E
S, S, E, E, N (fight; what will you use?)
KNIFE (criminal dies)
GET KEY
S, W
DROP PICK
GET SHOVEL
S
USE SHOVEL
USE KEY (victory!)