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Elysium Enigma, The (Elysium_Enigma.txt)

Walkthrough for "The Elysium Enigma"

Note: not all the steps shown here are required to reach a winning ending; most of the
conversational commands are entirely at the player's discretion, and some of them may be
relevant in a different setting.

1) Getting your bearings

>X PILOT
>X ME
>I
>ASK SOOLIN ABOUT YOURSELF
>A HERSELF
>TOPICS
>A ORDERS
>LOOK IN POCKETS
>X PAPER
>READ ORDERS
>A PLANET
>G
>OUT
>X SHUTTLE
>X DRIK
>X STUDS
>PRESS RED STUD
>PRESS YELLOW STUD
>PRESS GREEN STUD
>PRESS BLUE STUD
>A CRISIS
>A CRISIS
>BYE
>S
>X FIELDS
>S

2) Encounter with a native

>S
>ASK HER WHO SHE IS
>ASK HER ABOUT FOOD
>REFUSE POLITELY
>ASK LEELA ABOUT HERSELF
>G
>G
>A ELDERS
>G
>G
>A TOWN
>A MEETINGS

3) On into town

>S
>X RIVER
>S
>X NEAT WHITE BUILDING
>E
>N
>S
>S
>X ID CARD
>PUT ID CARD IN SLOT
>S

4) In the office

>X DESK
>X CONSOLE
>OPEN DRAWER
>TAKE DATATAB AND PINS
>PUT DATATAB IN SLOT
>READ ORDERS
>TYPE ISL-GF-PPn342 ON CONSOLE
>TAKE PURPLE DATATAB

5) On the roof - presumably this is where we need to hoist the flag - if we can find it!

>UP
>OPEN LOCKER
>TAKE PILLOWCASE
>LOOK IN PILLOWCASE
>TAKE BLACK OBJECT
>X IT
>POINT DRIK AT BLACK OBJECT
>PRESS BLUE STUD
>T BUG
>G
>BYE
>X BARN


6) Hunt the flag

>DOWN
>E
>LOOK IN WARDROBE
>X ROBOT
>X CHEST
>OPEN TOP DRAWER
>PUT DUVET ON BED
>OPEN MIDDLE DRAWER
>TAKE TOWEL
>OPEN BOTTOM DRAWER
>TAKE SHEET
>TAKE FLAG
>X FLAG


7) Fly the flag and summon the Elder

>W
>UP
>ATTACH FLAG TO ROPE
>PULL ROPE
>X PARAPET
>X SOLAR PANELS
>X SCRATCH
>Z
>DOWN
>Z

8) Converse with the Elder

Your orders are to warn the Elder about the Federation crisis and ask him how things are on Elysium,
so these are the two topics you must raise, but you may wish to pursue others besides.

>A PETROC
>A ELDERS
>T FEDERATION
>T RELDA
>T FEDERATION
>A PLANET
>G
>A OLD JEB
>G
>G
>G
>G
>G
>G
>A LEELA
>G
>G
>A ELDERS
>BYE
>N
>W

Although you could go on talking to Petroc if you wanted to (using the TOPICS command to guide you
if necessary)

9) Exploring the west end of town

Your main reasons for exploring the rest of the town at this point are (a) to find food and clothing
for Leela and (b) to find the receiver corresponding to the bug you found in the pillowcase. Both
are necessary for obtaining the full score, but neither is necessary for arriving at a winning
ending, so you could skip this entire section (bearing in mind that this will also remove the
possibility of several actions mentioned later).

>W
>X BARN
>ENTER BARN
>N
>TAKE CARROT
>SHOOT THE DOG
>TAKE CARROT
>TAKE PARSNIP
>ENTER SHED
>TAKE CLOTH
>UNFOLD CLOTH
>TAKE ROD
>X IT
>PUSH BLUE STUD
>T ELDER
>T OLD JEB
>BYE
>TAKE KEY
>X IT

Now for some fishing...
>UNSCREW HOOK
>ATTACH HOOK TO LINE
>OUT
>X RUBBISH
>SEARCH RUBBISH
>TAKE WORM
>ATTACH WORM TO HOOK
>S
>W
>FISH IN RIVER WITH ROD

And then let's try that barn...
>UNLOCK DOOR WITH IRON KEY
>S
>PUSH GREEN STUD
>X SACK
>LOOK IN SACK
>PUT FOOD IN SACK
>PUT ID CARD AND BUG IN LEFT POCKET
>OPEN SHUTTER
>UP
>N
>N
>PUSH TABLE S
>PUSH TABLE S
>STAND ON TABLE
>UP
>X CAT
>TAKE CAT
>OPEN BOX
>GIVE TROUT TO CAT
>OPEN BOX
>TAKE FOOD
>X HAY
>SEARCH HAY
>TAKE PEAR

Well, now we've got all the food we came for, but the barn would be a good place to hide the
receiver for that bug, so maybe we should look a bit harder. This does require us to be quite
observant...

>X RAFTERS
>X SOUTHERNMOST RAFTER
>X LUMP
>POINT DRIK AT LUMP
>PRESS GREEN STUD
>X CUBE
>TAKE CUBE
>THROW PEAR AT CUBE
>TAKE PEAR AND CUBE
>X CUBE
>POINT DRIK AT CUBE
>X SLOT
>DOWN
>PUT FOOD IN SACK
>TAKE SACK
>N
>E

10) Back to the Forest
At this point (even if we skipped section 9 above) we've carried out our orders, so we could
just return to the shuttle and leave. This would give us an ending, but not a winning one, since
there's clearly more going on round here that we need to investigate. So perhaps we should go
and find Leela again...

>N
>N
>W
>E
>N
>X TREES
>W
>W

At this point we could either go on to find Leela, or explore our more immediate surroundings first.
Here we'll do the latter.

>S
>X CABINET
>OPEN CABINET
>MOVE RUBBLE
>X CRATE
>OPEN CRATE
>TAKE RAGS AND MALLET
>BREAK RUBBLE WITH MALLET
>MOVE RUBBLE
>OPEN CABINET
>TAKE BOOK
>X BOOK
>READ DIARY
>CLOSE CRATE
>MOVE CRATE
>X TRAPDOOR
>OPEN TRAPDOOR
>N
>W

11) Reunited with Leela
At this point there's no fixed order in which things must be done, let alone in which we have
to discuss things with Leela. Note that Leela will often be proactive in conversation, and if she
comes out with her remarks at different points in the conversation from those assumed here,
you'll need to make the appropriate responses at correspondingly different times as well. It
doesn't much matter *which* responses you make - that's up to you - the ones given here
are here because we have to make some choice.

>X LEELA
>TALK TO LEELA
>Z
>Z
>Z

Note that the following interchange assumes that you have collected the relevant items from the
town; if you haven't, you'll obviously have to proceed differently. The choice of food
items is arbitrary - any four will do.

>YES
>GIVE CHEESE TO LEELA
>GIVE PEAR TO LEELA
>GIVE APPLE TO LEELA
>GIVE HAM TO LEELA
>E
>T CUBE
>NO
>T CUBE
>X LEELA
>T YOURSELF
>T EMPIRE
>COMPLAIN
>N
>A STORIES
>X MOUNDS
>YES
>KISS LEELA
>X HEADSTONE
>CLEAN HEADSTONE
>ASK HER WHERE SHE LEARNED TO READ
>T PETROC
>G
>A HERSELF
>X MALLET
>A MALLET
>NO
>X MALLET HANDLE
>GIVE LEELA THE TOWEL
>SHOW HER THE DIARY
>SEARCH MOUNDS
>TAKE HELMET
>X HELMET
>S
>X LEELA
>GIVE LEELA THE SHEET
>GIVE LEELA THE PINS
>X HER
>OFFER TO TAKE HER OFFWORLD

12) Another look at the stone building
There's still that trapdoor in the stone building to investigate. Maybe Leela can shed some
light on it, and if not, maybe we can find a way to open it ourselves.

>S
>X TRAPDOOR
>X MAGLOCK
>TELL LEELA ABOUT MAGLOCK
>X LIGHT FITTING
>EXPLAIN IMPERIAL VISITS
>T YOUR SHIP
>EXPLAIN WHAT A FRIGATE IS
>T CRISIS
>STAND ON CRATE
>X LIGHT FITTING
>TAKE KEY
>DOWN
>PUSH CRATE
>STAND ON CRATE
>TAKE KEY
>DOWN
>NO
>SHOW SILVER KEY TO LEELA
>PUSH CRATE
>UNLOCK MAGLOCK WITH SILVER KEY
>DOWN
>LIGHT DRIK
>YES
>DISAGREE
>SAY YOU DON'T KNOW
>LOOK UNDER MATTRESS
>TAKE KNAPSACK
>X IT
>OPEN IT
>X MIRROR
>X COMB
>X HAIRS
>GIVE COMB TO LEELA
>X RAFT
>X LABEL
>X GREEN HANDLE
>X RED HANDLE
>LOOK
>X CABINET
>OPEN IT
>TAKE JUMPSUIT
>X IT
>LOOK IN JUMPSUIT POCKET
>TAKE ORANGE DATATAB
>X IT
>SHOW IT TO LEELA
>TAKE ORANGE DATATAB
>LOOK BEHIND CABINET
>TAKE PADDLE
>TAKE RAFT
>GIVE JUMPSUIT TO LEELA
>UP
>NORTH

13) Try to cross the river
We still haven't investigated Old Jeb's report. From what Petroc said, the answer
presumably lies across the river. Now we've got a raft we should be able to cross...

>W
>DROP RAFT
>INFLATE RAFT
>PUT RAFT IN RIVER
>T RAFT
>E

14) Shake off Leela
Leela isn't going to let us cross the river in that raft, so we'll have to find a way to
shake her off. Perhaps we can achieve a few other things at the same time...

>E
>E
>N
>N
>ENTER SHUTTL
>PUSH LEELA INTO SHUTTLE
>T SHUTTLE
>A SHUTTLE

Remember Leela doesn't want to be seen in town, so if we return to the town, she won't
follow us there..,

>S
>S
>S
>S
>S

And while we're here, we might as well investigate those datatabs we've picked up...

>E
>S
>PUT ORANGE DATATAB IN SLOT

Hm. What else have we seen that's orange?

>X ORANGE MIRROR
>X BACK OF MIRROR
>ENTER IOHop80Advx ON CONSOLE

That didn't work, but then it was on the back of a mirror...


>ENTER xvbA08qoHOI ON CONSOLE
>TAKE ORANGE DATATAB
>PUT BLACK TAB IN CONSOLE

Oh well, it would be too much to expect both tabs to use the same password. Maybe we need to wait
till we find something else that's black. In the meantime the smart thing might be to put the
black tab back in the cube so we can see what else it records...

>TAKE BLACK TAB
>PUT BLACK TAB IN BLACK CUBE
>N
>W
>N

We left Leela just to the north of here, on the edge of the Forest. To give her the slip, we need to
try another way back...

>NW
>NW
>W

15) Across the River

>TAKE RAFT
>W
>PUT RAFT IN RIVER
>ENTER RAFT
>PADDLE RAFT
>W
>X WOODEN POST
>TAKE POST
>DROP POST
>TAKE BOTTLE
>X BOTTLE
>X LIQUID
>DRINK IT
>W
>X GREEN STRUCTURE
>X TARPAULIN
>X SPIKES
>UNTIE TIES
>CRAWL UNDER TARPAULIN
>PRESS GREEN STUD
>X LARGE BLACK OBJECT
>X TINY LETTERS
>PRESS BLUE STUD
>T ORANGE DATATAB
>T BLACK SHUTTLE
>T MALLET
>T RECEIVING DEVICE
>BYE
>OUT

16) Showdown
Well, by now we've probably a pretty good idea what's going on, so it would seem to be
time for a confrontation. Again, there's more than one way to play this, so we'll just
follow one route through it here...


>E
>ENTER RAFT
>E
>E
>E
>SHOW BOTTLE TO LEELA
>G
>T MALLET
>SHOW HANDLE
>T MALLET
>SHOW HER THE ORANGE TAB
>T BLACK SHUTTLE
>ASK HER WHY SHE LIED BEFORE
>ASK HER HOW LONG SHE'S BEEN HERE
>ARREST HER
>HIT HER
>SHOOT HER
>TAKE LEELA
>E
>E

17) Tying up some loose ends

At this point we could simply carry Leela back to the shuttle and leave, but if we like, we can go
back to town to tie up a few loose ends first (in other words, this section can be omitted, but
we'll earn a few more points if we go along with it).

>DROP LEELA
>S
>S
>S
>E
>N
>SHOW DIARY TO PETROC
>A VILLIERS
>G
>A MASSACRE
>G
>G
>T LEELA
>S
>S
>TAKE BLACK TAB
>PUT BLACK TAB IN SLOT
>ENTER AHAYWEH ON CONSOLE
>TAKE BLACK TAB
>N
>W
>N
>N
>N
>TAKE LEELA

18) Farewell to Elysium

Now all we need to do is take Leela back to the shuttle and leave...

>N
>N
>ENTER SHUTTLE
>T LEELA
>SOOLIN, FLY
>RETURN TO THE SHIP